Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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A player noticed 3 months of missing game results in the ELO data during 2nd half of 2019.
I entered them all tonight.
If you didn’t play games during that time you will have very little change, but there were some noticeable tremors in the top 4. And if you did play games during that time, your game count and win % will be different.
Verification of accuracy of ELO data entry is still underway. Watch every day! You might go up a point! Or down.
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DANG! I should have written down what I was at so I would know if there has been a change.
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@AndrewAAGamer said in League General Discussion Thread:
DANG! I should have written down what I was at so I would know if there has been a change.
i thought the same thing, … i do know i went down tho, and now my status as #1 ranked is hanging by a thread lol
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@gamerman01 said in League General Discussion Thread:
I entered them all tonight.
Verification of accuracy of ELO data entry is still underway. Watch every day! You might go up a point! Or down.
Newly entered data checked. Only one problem - the game on August 7th between trulpen and Dawg should be OOB instead of BM. Damn fine work for one night.
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Thank you… X2
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@GovZ said in League General Discussion Thread:
@gamerman01 said in League General Discussion Thread:
I entered them all tonight.
Verification of accuracy of ELO data entry is still underway. Watch every day! You might go up a point! Or down.
Newly entered data checked. Only one problem - the game on August 7th between trulpen and Dawg should be OOB instead of BM. Damn fine work for one night.
You checked me on all, July 1 to Sep 30, 2019?
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@AndrewAAGamer said in League General Discussion Thread:
DANG! I should have written down what I was at so I would know if there has been a change.
Gotcha covered. I had taken a screen shot before entering those 3 months, just the screen starting with #1
So I can see on the overall spreadsheet, you went up 2 points -
@gamerman01 LOL - Thanks!
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@gamerman01 said in League General Discussion Thread:
You checked me on all, July 1 to Sep 30, 2019?
All of 2019 checked.
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Oh, right, it went through October. I got it
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ABH mentioned the winner’s curse in his interview. I was wondering if that discussion has been had here. As I’ve mentioned before, everyone here who is worried about his elo is going to want the axis. The system and the setup incentivize creative axis play. Historically speaking, it rewards new ways to do evil.
I was wondering if we might start a companion system that rewards creative Allied play. For instance, we might go with a set up that has been adjusted by the agreement of previous champions with a 60 bid. This is considered too high by ABH, but the bid might then go to the Axis player. An alternative would be to give the Russians 10 infantry in their capital and the US a fighter and a battleship in and off its capital. Another possibility is to adjust down the political rules by 1. Lastly, we might just spike the US map income by 25?!
I might also suggest scraping the bid system as is. It changes the narrative of turn 1 which I think is supposed to play out. The better way to go with the feng shui of the design is to give the powers that are currently neutral more units so that the ricochet might be a bit more powerful. Placing adjustments en masse in capitals makes a lot of sense.
I suggest this for the good of the community and to better align ourselves with history and virtue.
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I might also encourage the league to add a version past oob, ptv, bm. I would suggest 1940, 42 version. If you think about it, it is the 1940 version 3rd edition.
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One last and very simple idea is to acknowledge the player who’s gotten the furthest in the playoffs, playing the allies as the allied champion or Allied player of the year.
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@crockett36 Come to PtV, where Axis get the bid and lose half the games! The water’s great 😉🇺🇸🇬🇧
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I resisted the urge to answer when I saw it 5 hours ago so that others could react, but only Stucifer who said give it up, just switch to PTV!!
I’ll just respond to one of the several points so I don’t dominate discussion.
The idea of top players agreeing on a standard setup for a 60 bid is brilliant. Like you said, of course you could bid from there.
Actually @Arthur-Bomber-Harris may change his answer about 60, because
The bid set by the panel of top players wouldn’t necessarily be the most power packed effective one, but one that’s a bit more historical or whatever other factors, like not messing with the opening moves much.@axis-dominion Like the UK bid placements on the Europe board could be less, making G1 less of an adventure
My immediate thought, if others in the league actually like the idea of standardizing a bid, especially for OOB,
is you won’t have a couple bid fighters to Russia. Of course there are other ways to prevent this cheesy and horribly ahistorical start, like was done by the BM, but changing the opening setup by pretty much adding units that are very popular for bids, should keep the bid low (bid from the new starting point) where the Allied player wouldn’t/couldn’t add 2 fighters to Russia.
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The idea of automatically increasing income of the USA (and, I strongly believe, Russia) would be more historical and bring back traditional A&A play (the Axis had better get it done fast or they’re gonna die). I do understand the goal would be the Axis would still have a 50/50 chance of winning, but it would dramatically change the game to be like the earlier versions of A&A.The big challenge with trying to implement the “later rounds increasing income” idea, is, hard to gauge if it “unbalances” the game.
I tried not to say too much, but hopefully this will advance the discussion beyond just the playa who dropped the concept in the room
Go!
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One of my favorite things about PtV (and there are many) is how strong Mother Russia is. The revised NOs she gets and all the extra room on the board west of Moscow/Stalingrad really make it a slog as Germany to push for a quick victory. Her 46 base IPC income is game-changing. The factory destruction rule is also a big help here. I can’t remember if that’s in BM or not.
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If players want to try out a fixed bid set, easy for one player to propose the additional troops and/or income for the Allies, and the other player decide which side he wants to take. Nothing preventing such an arrangement for rebalancing the game.
This could go a long ways towards keeping historical accuracy as many of the common bids lead to unrealistic situations such as total domination of the Atlantic in the early game or a massive Chinese army that overwhelms Japan. Perhaps 100 bids for Allies accompanied with reasonable selections would be about balanced assuming a fair bit of extra units goes to the United States.
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@Arthur-Bomber-Harris
Did I get the winner’s curse idea right?I appreciate the input from this year’s champion. Other Champions and runners up?





