Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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And we have more excitement for you this week!
Dave Jensen, site founder and leader, has an idea for a World Cup 2024 event that is a tournament with rounds and teams of 4-6 players, with sub-squads, across different versions of A&A, much/most of it could be played online.
That’s just my breathless version - read his organized one!
In the “Events” section of the boardshttps://www.axisandallies.org/forums/topic/40559/axis-allies-cup-2024-discussion-and-planning
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1942 2nd edition is very popular outside these boards, thanks in no small part to the Beamdog PC game (which I believe is available for some tablets now?) It is also my go-to for face to face play.
I don’t want to split League play up more than it already is between OOB/BM/PtV - but is there a good way we could capitalize on some of the recent surge in interest. I saw in Steam metrics that there was a pretty big spike of viewership/players in January. A couple YouTube channels (Board Game Nation is the biggest one) show corresponding peaks as well.
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Would you go ahead and provide links to these things, here?
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https://steamcharts.com/app/898920#All
Peak users a couple weeks ago nearly matched March 2020https://youtu.be/uBMCB0AUciI has 167k views on a channel with only 10k subscribers
I think there might be an appetite for “world champion” that might work well with the algorithm or something? I’m not a YouTube expert 😅
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@Stucifer Thanks!
And look at that huge COVID bump! LOL
People stopped working and started having fun -
@crockett36 said in League General Discussion Thread:
@crockett36 This is my interview with AAAgamer, champion 2021.
At the 12 minute mark, Andrew talks about how he’d love some kind of all-time ranking to see who’s the best ever.
We have that now! :-)
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https://www.youtube.com/watch?v=wO2F4So3wn0&ab_channel=Crockett36
Guys, we have another great interview,
Another high flyer in OOB,This is Crockett36’s 2nd 1 hour interview with one of our reputable league players. The first interview being @AndrewAAGamer, also available on Crockett36 youtube)
ABH is a veteran in our league, with 68 games since 2015. He won the most recent 2022 OOB playoff, as the #10! seed! So you should want to see this.
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@gamerman01 key to winning as the #10 seed is to have good luck with the dice. 👍
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@Arthur-Bomber-Harris @gamerman01
@PantherGot a rule question: I (think to) know that you can purchase more units than you can build, decide at end of turn what units are placed (as many as possible) and the other units are transferred to next turn. Is this true and will it also be true if I loose that Power’s last factory = capitol before the mentioned “next turn”? What does happen to the remaining units, are they stored up to whatever next turn with a possibility of placement?
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The units are not “stored” they are returned to the box and the cost of the units is reimbursed to you. TripleA does not do it that way so you have to edit it.
Axis and Allies 1940 Pacific Rulebook 2nd Edition - Page 22

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oha, thx for this enlightment!! I found it in the Game Notes now, too
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@pacifiersboard
@AndrewAAGamerJust for completeness:
Current prints of the rulebooks have slightly changed the wording to:
“In the event that you inadvertently purchased more units than
you can actually mobilize due to production limitations, you
must return the over-purchased units to the box (your choice
on which units), and the cost of the units is reimbursed to you.”The only difference is the introduction of the word “inadvertently”.
This implies that you are not allowed to intentionally ‘overbuy’. -
second “oha!” That is important to know (so no exchangeable carrier buy as possible landing spot…)
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@pacifiersboard now I see why you are asking…
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@pacifiersboard said in League General Discussion Thread:
second “oha!” That is important to know (so no exchangeable carrier buy as possible landing spot…)
Actually what is in the current rulebooks derives from the official November 2014 FAQ-sheet update, when this Q+A had been introduced:
“Purchasing Units
Q. Can I purposely purchase more units than I can mobilize with the intent of deciding which
units I want to keep based on the outcome of battles I intend to fight?
A. No. You may only purchase as many units as you will have the ability to mobilize after making repairs to any damaged industrial complexes. The rules for returning excess units are intended only for inadvertent over-purchasing.” -
@crockett36 said in League General Discussion Thread:
@I have a small youtube channel and can do a review of the balanced mod championship. I am currently reviewing the 22 semifinal match between AAAgamer and ABH.
Crockett has videos of 1 hour interviews with
AndrewAAGamer
https://www.youtube.com/watch?v=G4yYjYsAIHc&ab_channel=Crockett36ArthurBomberHarris
https://www.youtube.com/watch?v=wO2F4So3wn0&ab_channel=Crockett36Me, last night
https://www.youtube.com/watch?v=BPmztSb5x4M&ab_channel=Crockett36
I’m urging him to do more interviews (of league players, hopefully, and he’s talking about Larry?!)
and also perhaps to review games along with other players, especially with the players of those games.Breaking new ground in the league - putting faces to names
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Topic is pinned in the league section so it doesn’t get buried in here.
https://www.axisandallies.org/forums/topic/40629/crockett-youtube-interviews-of-league-players?_=1707491614202I will add to the list, there, as interviews are added.
Thanks @crockett36 , you are adding a new dimension to the league, probably the biggest splash since Path to Victory
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i’m enjoying these games, thank you. nice to finally see you gamer :)
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@axis-dominion Your turn!
@crockett36






