Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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@crockett36 This is my interview with AAAgamer, champion 2021.
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Thanks a lot @crockett36, I have watched 7 minutes so far and loving it. I’ll say more after I watch more, over lunch, here.
I am already in awe that @AndrewAAGamer owns and/or works at a proper board gaming store, or one of his older brothers let him use it as a prop, not sure yet (I still need to watch the whole interview). And on the exotic NW coast, no less.
Love it so far. I was a kid in the early 80’s who thought it was exciting to shoot rubber bands at army men on the coffee table. Actually, there were little catapult things and quite a thrill to take down a whole column domino-style. We didn’t have TV and didn’t live in town.
Now Andrew explains that he went online when COVID hit and he wasn’t able to play in his groups in the area
I look back at the standings and using the ELO spreadsheet, and wow, first game result in April 2020, right on schedule.
I’m only at the 9 minute mark in the interview, and pairing that with seeing @AndrewAAGamer s body of work in the league since April 2020 is very interesting.
COVID greatly accelerated the use of video-conferencing and greater reliance on the internet’s capabilities, but we online gamers have been very shy and we don’t know each other but by some text chatting.
We like to kill each other’s army men with clicks.Thanks for doing it you guys and I will keep watching and I want mooooorrrree!
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2024 league rules adjusted slightly for the A&A.org fundraising drive!
@djensen Dave’s idea to give a perk for supporting the site, and I agree with the following and have already changed the rules because I know there will be little to no opposition to this:
Higher badge level is a factor in seeding playoffs. If you have the same ELO as someone else, we look at your head-to-head results that year. If that’s a push, badge level is the next factor. (That could be a tie too, since everyone will be gold after today, so there are more tiebreakers after that, fear not)
Higher badge level has the right to make the opening bid for any regular season game. Same badge level and both want to bid first? Then die roll.
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@gamerman01 said in League General Discussion Thread:
I am already in awe that @AndrewAAGamer owns and/or works at a proper board gaming store, or one of his older brothers let him use it as a prop, not sure yet
That is my gaming room. It helps to be older and have bought the games over a long time when the first came out.

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'kin I come over tonight? 🤸♂️🚴♂️
My 1940 boards haven’t been out too much but yours look mint
I’m at 19 min mark of interview, loving it, want more people to do it
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@gamerman01 said in League General Discussion Thread:
'kin I come over tonight? 🤸♂️🚴♂️
ABSOLUTELY!!! Still trying to get a consistent gaming group going here in Florida so happy for anyone to come over and play!!!
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@AndrewAAGamer Shoot. Seattle, Florida, either are too far for my bicycle
It’s the thought that counts, thanks!!
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And we have more excitement for you this week!
Dave Jensen, site founder and leader, has an idea for a World Cup 2024 event that is a tournament with rounds and teams of 4-6 players, with sub-squads, across different versions of A&A, much/most of it could be played online.
That’s just my breathless version - read his organized one!
In the “Events” section of the boardshttps://www.axisandallies.org/forums/topic/40559/axis-allies-cup-2024-discussion-and-planning
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1942 2nd edition is very popular outside these boards, thanks in no small part to the Beamdog PC game (which I believe is available for some tablets now?) It is also my go-to for face to face play.
I don’t want to split League play up more than it already is between OOB/BM/PtV - but is there a good way we could capitalize on some of the recent surge in interest. I saw in Steam metrics that there was a pretty big spike of viewership/players in January. A couple YouTube channels (Board Game Nation is the biggest one) show corresponding peaks as well.
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Would you go ahead and provide links to these things, here?
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https://steamcharts.com/app/898920#All
Peak users a couple weeks ago nearly matched March 2020https://youtu.be/uBMCB0AUciI has 167k views on a channel with only 10k subscribers
I think there might be an appetite for “world champion” that might work well with the algorithm or something? I’m not a YouTube expert 😅
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@Stucifer Thanks!
And look at that huge COVID bump! LOL
People stopped working and started having fun -
@crockett36 said in League General Discussion Thread:
@crockett36 This is my interview with AAAgamer, champion 2021.
At the 12 minute mark, Andrew talks about how he’d love some kind of all-time ranking to see who’s the best ever.
We have that now! :-)
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https://www.youtube.com/watch?v=wO2F4So3wn0&ab_channel=Crockett36
Guys, we have another great interview,
Another high flyer in OOB,This is Crockett36’s 2nd 1 hour interview with one of our reputable league players. The first interview being @AndrewAAGamer, also available on Crockett36 youtube)
ABH is a veteran in our league, with 68 games since 2015. He won the most recent 2022 OOB playoff, as the #10! seed! So you should want to see this.
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@gamerman01 key to winning as the #10 seed is to have good luck with the dice. 👍
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@Arthur-Bomber-Harris @gamerman01
@PantherGot a rule question: I (think to) know that you can purchase more units than you can build, decide at end of turn what units are placed (as many as possible) and the other units are transferred to next turn. Is this true and will it also be true if I loose that Power’s last factory = capitol before the mentioned “next turn”? What does happen to the remaining units, are they stored up to whatever next turn with a possibility of placement?
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The units are not “stored” they are returned to the box and the cost of the units is reimbursed to you. TripleA does not do it that way so you have to edit it.
Axis and Allies 1940 Pacific Rulebook 2nd Edition - Page 22

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oha, thx for this enlightment!! I found it in the Game Notes now, too
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@pacifiersboard
@AndrewAAGamerJust for completeness:
Current prints of the rulebooks have slightly changed the wording to:
“In the event that you inadvertently purchased more units than
you can actually mobilize due to production limitations, you
must return the over-purchased units to the box (your choice
on which units), and the cost of the units is reimbursed to you.”The only difference is the introduction of the word “inadvertently”.
This implies that you are not allowed to intentionally ‘overbuy’.





