Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
-
It looks wonderful and I hope later this year I have the time to read the rest of the manual
No $ amount from the neighbor yet but it sounds like he’s going to think about it. -
Sadly, I was away for the last 7 weeks because of a real life incident.
@gamerman01
I just saw that you need to register for the 2023 playoffs.
I guess it is now too late for that!?Thanks again @mikawagunichi and @Stucifer for pausing our games during the last weeks!
-
I see the playoffs are already in full swing. Enjoy!
-
Bummer, I definitely wondered about you, Gorshak
You logged the 3 required games and each were impressive wins.One can technically sign up for the playoffs any time before Jan 1, but I usually put the call out in the last 2 weeks of December.
I hope things are better in the wake of the incident. And I look forward to seeing what kind of successes you can have this year!
-
@gamerman01 Can a Italian tank non com through 2 neutral spaces claiming them in North Africa.
-
If I may jump in, see Game Notes:
- (PE) You are not allowed to blitz or move any units through Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
-
If the Neutrals are pro-Allies, the Italian Tank is blitzing through both of them during combat move (only if the first one does not contain a hostile troop)
If the Neutrals are pro-Axis, the Italian Tank can move through both of them during non-combat move. In fact, a mech could also do it.
-
@MrRoboto said in League General Discussion Thread:
If the Neutrals are pro-Axis, the Italian Tank can move through both of them during non-combat move. In fact, a mech could also do it.
what rule are you referring to?
-
The same as you.
As long as the first Pro-Axis-Neutral was previously attacked, you can move through it into another pro-axis-neutral during non-combat. -
@MrRoboto that is key though, a pro axis neutral would have to be previously attacked for it be walked through on an axis NCM. Otherwise a tank or mech would have to end their movement in the first one.
-
@dawgoneit said in League General Discussion Thread:
@gamerman01 Can a Italian tank non com through 2 neutral spaces claiming them in North Africa.
That is an excellent question, it is hard to find the answer in the rulebook and is not in the FAQ. I think we needed Krieghund to weigh in, years ago, and I may have jotted the answer in my paper rulebook which I do not have with me right now.
There are no neutrals in North Africa, do you mean the French ones? If so, yes the Italians can blitz the hostile territories that are empty.
Edit - no, Dawg is asking about formerly French territories in North Africa that are now friendly neutrals to Italy
Pacifier cited the (correct) rule in Triple A that you must end your movement in a FRIENDLY neutral, but you are asking about a pro-the other side, (so that does not apply to your question)
Edit - no, Dawg is asking about Vichy in North Africa which are friendly, and the Italians can’t blitz them because they are friendly neutrals
The rulebook on page 11 states that “when a neutral territory is INVADED, it’s no longer considered neutral and IMMEDIATELY becomes hostile to the alliance of the power that attacked it…”
Caps are emphasis added by me.
Now I will respond to everyone’s comments in order to help make this clear and to correct misunderstandings.
-
@pacifiersboard said in League General Discussion Thread:
If I may jump in, see Game Notes:
- (PE) You are not allowed to blitz or move any units through Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
Correct, although I thought Dawg was asking about unfriendlies.
We’re all confused because there are no neutrals in North Africa. -
@MrRoboto said in League General Discussion Thread:
If the Neutrals are pro-Allies, the Italian Tank is blitzing through both of them during combat move (only if the first one does not contain a hostile troop)
I believe this is correct because unfriendlies immediately become hostile when attacked. I do not have the exact definitive answer to the question of blitzing unfriendly neutrals (like Italy blitzing NW Persia) but I’m 95% sure you can because of the rule cited.
If the Neutrals are pro-Axis, the Italian Tank can move through both of them during non-combat move. In fact, a mech could also do it.
Definitely not. Page 10 says a friendly neutral may not be attacked, and may be moved into (but NOT through) by a noncombat movement.
-
@MrRoboto said in League General Discussion Thread:
The same as you.
As long as the first Pro-Axis-Neutral was previously attacked, you can move through it into another pro-axis-neutral during non-combat.Page 11, 3rd paragraph, If a neutral is (was previously) attacked, it is no longer neutral, so yes, you can always move through an empty territory in combat or non-combat movement with a tank, or tank/mech pairings as normal.
-
@gamerman01 yes the frenchies. after they change.
-
@farmboy said in League General Discussion Thread:
@MrRoboto that is key though, a pro axis neutral would have to be previously attacked for it be walked through on an axis NCM. Otherwise a tank or mech would have to end their movement in the first one.
Farmboy is correct, you can’t move through a friendly neutral in noncombat. If a pro-axis neutral was previously attacked, it is no longer a pro-axis neutral, it immediately joined the axis when attacked. Then it is a friendly territory to the Axis on the Axis power’s turn, so can be driven through
You can never “walk through” 2 spaces, farmboy, you need wheels!!! LOL -
@dawgoneit said in League General Discussion Thread:
@gamerman01 yes the frenchies. after they change.
Ah!!! Right, Vichy.
Italy can’t blitz them because they’re friendly neutrals.
I had an opponent who thought he could do this. How long do you think it was until I made him take it back?
-
Fantastic question, @dawgoneit ,
Look at all the misconceptions you cleared up for players -
@gamerman01 ok. yes go thru or no.
-
@dawgoneit said in League General Discussion Thread:
@gamerman01 Can a Italian tank non com through 2 neutral spaces claiming them in North Africa.
as you say “non com” I assumed friendly neutrals and answer is: No





