Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@gamerman01 I have 1914, I actually really like the contested territory mechanic. I think it’d be a better game if it was a little more focused, drawing the scope out to include all of Africa just made the pivotal spaces on the board like Belgium uselessly small for how many stacks of units end up in there…
Should check out the good captains YouTube series on 1914 if you want a deep dive on it!
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It looks wonderful and I hope later this year I have the time to read the rest of the manual
No $ amount from the neighbor yet but it sounds like he’s going to think about it. -
Sadly, I was away for the last 7 weeks because of a real life incident.
@gamerman01
I just saw that you need to register for the 2023 playoffs.
I guess it is now too late for that!?Thanks again @mikawagunichi and @Stucifer for pausing our games during the last weeks!
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I see the playoffs are already in full swing. Enjoy!
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Bummer, I definitely wondered about you, Gorshak
You logged the 3 required games and each were impressive wins.One can technically sign up for the playoffs any time before Jan 1, but I usually put the call out in the last 2 weeks of December.
I hope things are better in the wake of the incident. And I look forward to seeing what kind of successes you can have this year!
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@gamerman01 Can a Italian tank non com through 2 neutral spaces claiming them in North Africa.
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If I may jump in, see Game Notes:
- (PE) You are not allowed to blitz or move any units through Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
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If the Neutrals are pro-Allies, the Italian Tank is blitzing through both of them during combat move (only if the first one does not contain a hostile troop)
If the Neutrals are pro-Axis, the Italian Tank can move through both of them during non-combat move. In fact, a mech could also do it.
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@MrRoboto said in League General Discussion Thread:
If the Neutrals are pro-Axis, the Italian Tank can move through both of them during non-combat move. In fact, a mech could also do it.
what rule are you referring to?
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The same as you.
As long as the first Pro-Axis-Neutral was previously attacked, you can move through it into another pro-axis-neutral during non-combat. -
@MrRoboto that is key though, a pro axis neutral would have to be previously attacked for it be walked through on an axis NCM. Otherwise a tank or mech would have to end their movement in the first one.
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@dawgoneit said in League General Discussion Thread:
@gamerman01 Can a Italian tank non com through 2 neutral spaces claiming them in North Africa.
That is an excellent question, it is hard to find the answer in the rulebook and is not in the FAQ. I think we needed Krieghund to weigh in, years ago, and I may have jotted the answer in my paper rulebook which I do not have with me right now.
There are no neutrals in North Africa, do you mean the French ones? If so, yes the Italians can blitz the hostile territories that are empty.
Edit - no, Dawg is asking about formerly French territories in North Africa that are now friendly neutrals to Italy
Pacifier cited the (correct) rule in Triple A that you must end your movement in a FRIENDLY neutral, but you are asking about a pro-the other side, (so that does not apply to your question)
Edit - no, Dawg is asking about Vichy in North Africa which are friendly, and the Italians can’t blitz them because they are friendly neutrals
The rulebook on page 11 states that “when a neutral territory is INVADED, it’s no longer considered neutral and IMMEDIATELY becomes hostile to the alliance of the power that attacked it…”
Caps are emphasis added by me.
Now I will respond to everyone’s comments in order to help make this clear and to correct misunderstandings.
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@pacifiersboard said in League General Discussion Thread:
If I may jump in, see Game Notes:
- (PE) You are not allowed to blitz or move any units through Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
Correct, although I thought Dawg was asking about unfriendlies.
We’re all confused because there are no neutrals in North Africa. -
@MrRoboto said in League General Discussion Thread:
If the Neutrals are pro-Allies, the Italian Tank is blitzing through both of them during combat move (only if the first one does not contain a hostile troop)
I believe this is correct because unfriendlies immediately become hostile when attacked. I do not have the exact definitive answer to the question of blitzing unfriendly neutrals (like Italy blitzing NW Persia) but I’m 95% sure you can because of the rule cited.
If the Neutrals are pro-Axis, the Italian Tank can move through both of them during non-combat move. In fact, a mech could also do it.
Definitely not. Page 10 says a friendly neutral may not be attacked, and may be moved into (but NOT through) by a noncombat movement.
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@MrRoboto said in League General Discussion Thread:
The same as you.
As long as the first Pro-Axis-Neutral was previously attacked, you can move through it into another pro-axis-neutral during non-combat.Page 11, 3rd paragraph, If a neutral is (was previously) attacked, it is no longer neutral, so yes, you can always move through an empty territory in combat or non-combat movement with a tank, or tank/mech pairings as normal.
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@gamerman01 yes the frenchies. after they change.
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@farmboy said in League General Discussion Thread:
@MrRoboto that is key though, a pro axis neutral would have to be previously attacked for it be walked through on an axis NCM. Otherwise a tank or mech would have to end their movement in the first one.
Farmboy is correct, you can’t move through a friendly neutral in noncombat. If a pro-axis neutral was previously attacked, it is no longer a pro-axis neutral, it immediately joined the axis when attacked. Then it is a friendly territory to the Axis on the Axis power’s turn, so can be driven through
You can never “walk through” 2 spaces, farmboy, you need wheels!!! LOL -
@dawgoneit said in League General Discussion Thread:
@gamerman01 yes the frenchies. after they change.
Ah!!! Right, Vichy.
Italy can’t blitz them because they’re friendly neutrals.
I had an opponent who thought he could do this. How long do you think it was until I made him take it back?
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Fantastic question, @dawgoneit ,
Look at all the misconceptions you cleared up for players -
@gamerman01 ok. yes go thru or no.





