TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 3 PUs; Combat Move - Americans 6 fighters moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters in 56 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 fighter moved from 56 Sea Zone to Queensland 6 fighters moved from 56 Sea Zone to Queensland 2 tactical_bombers moved from Eastern United States to 51 Sea Zone 2 tactical_bombers moved from Eastern United States to 107 Sea Zone 2 fighters moved from 90 Sea Zone to United Kingdom 1 infantry moved from French Guiana to 90 Sea Zone 1 armour, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 infantry, 1 marine, 1 mech_infantry, 5 submarines and 2 transports moved from 90 Sea Zone to 107 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 93 Sea Zone 5 submarines moved from 104 Sea Zone to 107 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 infantry moved from Dutch New Guinea to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 2 marines and 12 submarines moved from 55 Sea Zone to 65 Sea Zone 1 carrier moved from 65 Sea Zone to 51 Sea Zone Place Units - Americans 1 destroyer placed in 104 Sea Zone 2 carriers, 1 destroyer and 3 submarines placed in 11 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 4 artilleries and 20 infantry moved from Anhwe to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 4 artilleries and 20 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 20 infantry in Kiangsi, round 2 : 8/24 hits, 5.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 4 artilleries and 20 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter and 2 infantry moved from Honan to Anhwe Place Units - Chinese 2 infantry placed in Anhwe 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 7x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber and 2 infantry moved from Eastern India to Burma 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 3 infantry moved from Iraq to Trans-Jordan 9 fighters and 3 tactical_bombers moved from Egypt to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 9 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 artillery and 1 infantry British roll dice for 9 fighters, 3 infantry and 3 tactical_bombers in Trans-Jordan, round 2 : 7/15 hits, 7.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 9 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Burma British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 infantry moved from Southern Persia to Iraq 2 infantry and 1 marine moved from Union of South Africa to 73 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 cruiser moved from 83 Sea Zone to 73 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Anglo-Egyptian Sudan to Egypt 2 infantry and 1 marine moved from 83 Sea Zone to Egypt 1 infantry moved from Egypt to Alexandria 1 bomber moved from Burma to Eastern India 1 armour and 1 infantry moved from French Guiana to 90 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 90 Sea Zone to 107 Sea Zone 9 fighters and 3 tactical_bombers moved from Trans-Jordan to Egypt 1 aaGun moved from Egypt to Trans-Jordan 1 cruiser and 1 destroyer moved from 82 Sea Zone to 79 Sea Zone Place Units - British 3 infantry placed in Southern Persia 2 infantry placed in Union of South Africa 1 destroyer placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,2,5,1,1,3,6,4,3,5,4,2,5,6 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,6,1,5,2,2,5,5 British collect 27 PUs (9 lost to blockades); end with 31 PUs Place Units - UK_Pacific 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 2.67 Americans regular : 1.17 Japanese regular : -1.00 Germans regular : -0.67 British regular : 1.17

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




