Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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Please let us discuss specialites about that map in its dedicated topic:
https://www.axisandallies.org/forums/topic/39809/new-triplea-map-uhd-world-war-ii-global
… just to prevent from splitting discussions to different places all over the forum.
Thank you. :-)
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One more thing for the statistic nerds:

In BM4, bids are going up for the allies and we see the axis-win% coming closer to 50%… but we’re not there yet.
Players, accept higher bids! ;-)
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@MrRoboto said in League General Discussion Thread:
One more thing for the statistic nerds:

In BM4, bids are going up for the allies and we see the axis-win% coming closer to 50%… but we’re not there yet.
Players, accept higher bids! ;-)
Every year there’s a jump in Axis win % midway between Jan and July, I wonder why.
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Oh wow, digging back into old league records to record all-time data for ELO rankings, I found -
@djensen the boss of axisandallies.org played games in the league when G40 was new!! 😃
Whatcha think about that?
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@gamerman01 said in League General Discussion Thread:
Oh wow, digging back into old league records to record all-time data for ELO rankings, I found -
@djensen the boss of axisandallies.org played games in the league when G40 was new!! 😃
Whatcha think about that?
highlight of my time here, I beat DJ the time we played. I felt like a god.
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#1 - Anybody started playing UHD, the new map yet?
#2 - Check out the stickied thread about the new ELO ranking system we’re ushering in.
Data is being entered - it’s back to 6/30/18 as of today.
The spreadsheet recalcs every time a game is entered.
It has lifetime ratings, though is only back to 6/30/18 right now. By version.
There are other stats as well. Not sure if filtering capabilities will be made available to the general public (MrRoboto is the designer of the spreadsheets), but will be easy to see things like all game results, which side taken against who, who won. So when we’re done, you could check out Dave’s complete league record with a click. Just an example!
It’s the information age! Look out! -
10 days, no answer?!
Anybody start playing UHD the new map?
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I don’t quite like it as much, so I won’t.
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@elche @MrRoboto @Martin @Pejon_88 @Adam514 @AndrewAAGamer
I would like to use this thread, too, in order to adress my current game mates: two colleagues ill, so much workload on me. If I dont get my turn(s)/responses in by Thursday it may take even until next Monday. All the best to you though!
PS: have not checked on UHD :)
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@pacifiersboard said in League General Discussion Thread:
I would like to use this thread, too, in order to adress my current game mates: two colleagues ill, so much workload on me. If I dont get my turn(s)/responses in by Thursday it may take even until next Monday. All the best to you though!
No worries, no hurry. The only games I ever care about pace are Tournament ones.
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Entering 2016 data into all-time ELO database -
Bids for OOB were about the same then as bids for BM are now
<ducks for cover>
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@gamerman01 That’s amazing. I think AndrewAAgamer’s opinions has really moved the football in the right direction for oob.
So going along with my yearly reset idea. 2024 would be >50 as the starting bid since the Allies won the tournament and the bid was 50. So balance is somewhere just south of 50 by the tournament results.
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All game results for the league back to Nov 2014 (as of today) have been entered into ELO calculating spreadsheets constructed by our very own MrRoboto. G40 came out in 2012 and I have 2013 and 2014 (and a few in 2012) game results to enter for it to be totally complete, so overall and OOB rankings will be changing fairly significantly over coming weeks.
https://docs.google.com/spreadsheets/d/1Larckt6iOuBZtZ-AVzDPv-HEofZJdeN8ptXXotun0Og/edit#gid=0I am very happy with the system especially because of running all-time records. I could go on and on about pros and cons, but right now will just say I think the pros significantly outweigh the cons, which is why we’re converting.
As of Jan 1, 2024 the league rules will be changed accordingly. I have a week or two to make up my mind, but I think the playoffs will be seeded by
- Players who have completed 3 games during the calendar year (6 for BM)
- Current ELO for that version as of 12/31 (12/31/24 for the first year of the new system)
Playoff brackets will no longer be determined only by performance in the last calendar year, but by current ELO which is affected by all-time success/failure.
Arguments can be made either way and I would enjoy discussing, but for now I’ll just say I like that the playoff seeding/participation takes into account games/reputation that were settled more than 1 year previous.
Player has to be active (3 or 6 games finished in the calendar year) to participate, and more recent results count more than earlier ones.
I have also tested and seen that if a new comer enters the league and proves himself over 6-10 games he will definitely find a pretty appropriate seat at the table, so that allays a pretty significant concern.
There’s your 2 week notice.
I welcome if you have some major concern or complaint, and most I should be able to answer since I’ve been thinking about this for about 2 months.But like ALL league rules, the vast majority of league players support the rules so your point may be over-ridden.
But I especially invite critique because there are just a few of us really working at this, so maybe the majority of the league actually will agree with you and we will change the setup accordingly.
I didn’t put an hour into fashioning this announcement, like to anticipate all points, so fire away and I’ll/we’ll whack the moles
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@gamerman01 said in League General Discussion Thread:
All game results for the league back to Nov 2014 (as of today) have been entered into ELO calculating spreadsheets
This was 5 days ago? I’ve been pushing hard.
Limited greatly by lag/delays, I am now back to August of 2013. There is less than 1 year to go. -
@gamerman01 Wow! Great work!
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It is impressive the amount of work being put in to have a historic view of the gaming here.
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Full disclosure - most of my wins are in 2013, so I have a little incentive… 🤓
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@gamerman01 You’re obviously the kind of guy that keeps civilization going. Again, many thanks!
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While others pick up the stones to build Rome, I sit back with my laptop and tally them.
Hey, we need to know how many more stones we’ll need, and I could save other laborer’s backs -
In this metaphor I am the one who analyzed the current bureaucracy and optimized it in a way so that the city manages itself with minimal maintenance interference from workers and citizens?
Did I just create the deep state?





