Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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My sense is that PTV is most balanced game because it takes only a small bid to make the game even or fair for both sides. The ideally balanced game would not require bidding at all, and PTV seems to have a chance of achieving this.
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@MrRoboto Also surprised to see the average bid in PtV is only -6.6, I thought I was seeing a lot more 9-12 bids than that. However there were several 0-bid games from Regularkid and Adam514 that might have skewed the average down while the median is probably 8 or 9.
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It has come to my attention that there is a new map with new sprites for G40. Indeed, the Balanced Mod 4 with 14 IPC bombers and Vichy ruleset is included.
I don’t know how much it’s been played and there could be bugs. My understanding is you can’t load up the game that you are playing right now, but you will start a new game to play this.
UHD World War II Global map in Triple A
Look under the experimental tab.
I think you need 2.5.22294 to see it, can’t use a .6
That’s AFAIK for now
It looks awesome, or if nothing else, a new look after all these years! If I had time to start a new game with someone, I WOULD, but I don’t!!
So it kinda kills me you will enjoy this before I do, but I will do my duty to fellow gamers and let the cat out of the bag!A feature that quickly grabs my attention is bigger islands. Should be great.
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It is discussed in detail here https://www.axisandallies.org/forums/topic/39809/new-triplea-map-uhd-world-war-ii-global
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@barnee @gamerman01
Wow that is gorgeous! -
@mr_stucifer :) yes @Black_Elk did an outstanding job. It took me a couple games to get used to some of the new Frostion units, but now I don’t even think about it :)
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@gamerman01 said in League General Discussion Thread:
UHD World War II Global map in Triple A
Look under the experimental tab.
I think you need 2.5.22294 to see it, can’t use a .6To run it under TripleA 2.6.x do as follows:
Go to
https://github.com/triplea-maps/uhd_world_war_ii_globalKlick on the green “code” button:

Now - in the window that just opened - click “Download ZIP” to download the zip-container of that map.

Move the downloaded zip-file to the “downloadedMaps” directory of your TripleA installation.
After that start TripleA. The zip-file will be extracted and the map will be available from the “Select Game” dialogue.
Enjoy!
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This is wide as triplea go for a look. Still missing some of the USA lol.

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Here USA . And that is last one. ) Don’t want to spam league :)

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@mr_stucifer said in Proposal for a new, ELO-based, ranking system:
@gamerman01 you can use them if your keyboard supports it (like from mobile) 🤓
I use emojidb.org when on desktop to copy (it seems like the most user-friendly one I’ve found so far)
At work I found out by chance that “Win + .” is also offering some! It doesn’t work on my laptop, however.
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@barnee First of all thanks.
It’s certainly a fresh look and having options is always great!One thing I noticed: Sicily seems connected to mainland Italy.
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Please let us discuss specialites about that map in its dedicated topic:
https://www.axisandallies.org/forums/topic/39809/new-triplea-map-uhd-world-war-ii-global
… just to prevent from splitting discussions to different places all over the forum.
Thank you. :-)
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One more thing for the statistic nerds:

In BM4, bids are going up for the allies and we see the axis-win% coming closer to 50%… but we’re not there yet.
Players, accept higher bids! ;-)
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@MrRoboto said in League General Discussion Thread:
One more thing for the statistic nerds:

In BM4, bids are going up for the allies and we see the axis-win% coming closer to 50%… but we’re not there yet.
Players, accept higher bids! ;-)
Every year there’s a jump in Axis win % midway between Jan and July, I wonder why.
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Oh wow, digging back into old league records to record all-time data for ELO rankings, I found -
@djensen the boss of axisandallies.org played games in the league when G40 was new!! 😃
Whatcha think about that?
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@gamerman01 said in League General Discussion Thread:
Oh wow, digging back into old league records to record all-time data for ELO rankings, I found -
@djensen the boss of axisandallies.org played games in the league when G40 was new!! 😃
Whatcha think about that?
highlight of my time here, I beat DJ the time we played. I felt like a god.
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#1 - Anybody started playing UHD, the new map yet?
#2 - Check out the stickied thread about the new ELO ranking system we’re ushering in.
Data is being entered - it’s back to 6/30/18 as of today.
The spreadsheet recalcs every time a game is entered.
It has lifetime ratings, though is only back to 6/30/18 right now. By version.
There are other stats as well. Not sure if filtering capabilities will be made available to the general public (MrRoboto is the designer of the spreadsheets), but will be easy to see things like all game results, which side taken against who, who won. So when we’re done, you could check out Dave’s complete league record with a click. Just an example!
It’s the information age! Look out! -
10 days, no answer?!
Anybody start playing UHD the new map?
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I don’t quite like it as much, so I won’t.







