Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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My sense is that PTV is most balanced game because it takes only a small bid to make the game even or fair for both sides. The ideally balanced game would not require bidding at all, and PTV seems to have a chance of achieving this.
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@MrRoboto Also surprised to see the average bid in PtV is only -6.6, I thought I was seeing a lot more 9-12 bids than that. However there were several 0-bid games from Regularkid and Adam514 that might have skewed the average down while the median is probably 8 or 9.
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It has come to my attention that there is a new map with new sprites for G40. Indeed, the Balanced Mod 4 with 14 IPC bombers and Vichy ruleset is included.
I don’t know how much it’s been played and there could be bugs. My understanding is you can’t load up the game that you are playing right now, but you will start a new game to play this.
UHD World War II Global map in Triple A
Look under the experimental tab.
I think you need 2.5.22294 to see it, can’t use a .6
That’s AFAIK for now
It looks awesome, or if nothing else, a new look after all these years! If I had time to start a new game with someone, I WOULD, but I don’t!!
So it kinda kills me you will enjoy this before I do, but I will do my duty to fellow gamers and let the cat out of the bag!A feature that quickly grabs my attention is bigger islands. Should be great.
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It is discussed in detail here https://www.axisandallies.org/forums/topic/39809/new-triplea-map-uhd-world-war-ii-global
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@barnee @gamerman01
Wow that is gorgeous! -
@mr_stucifer :) yes @Black_Elk did an outstanding job. It took me a couple games to get used to some of the new Frostion units, but now I don’t even think about it :)
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@gamerman01 said in League General Discussion Thread:
UHD World War II Global map in Triple A
Look under the experimental tab.
I think you need 2.5.22294 to see it, can’t use a .6To run it under TripleA 2.6.x do as follows:
Go to
https://github.com/triplea-maps/uhd_world_war_ii_globalKlick on the green “code” button:

Now - in the window that just opened - click “Download ZIP” to download the zip-container of that map.

Move the downloaded zip-file to the “downloadedMaps” directory of your TripleA installation.
After that start TripleA. The zip-file will be extracted and the map will be available from the “Select Game” dialogue.
Enjoy!
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This is wide as triplea go for a look. Still missing some of the USA lol.

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Here USA . And that is last one. ) Don’t want to spam league :)

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@mr_stucifer said in Proposal for a new, ELO-based, ranking system:
@gamerman01 you can use them if your keyboard supports it (like from mobile) 🤓
I use emojidb.org when on desktop to copy (it seems like the most user-friendly one I’ve found so far)
At work I found out by chance that “Win + .” is also offering some! It doesn’t work on my laptop, however.
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@barnee First of all thanks.
It’s certainly a fresh look and having options is always great!One thing I noticed: Sicily seems connected to mainland Italy.
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Please let us discuss specialites about that map in its dedicated topic:
https://www.axisandallies.org/forums/topic/39809/new-triplea-map-uhd-world-war-ii-global
… just to prevent from splitting discussions to different places all over the forum.
Thank you. :-)
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One more thing for the statistic nerds:

In BM4, bids are going up for the allies and we see the axis-win% coming closer to 50%… but we’re not there yet.
Players, accept higher bids! ;-)
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@MrRoboto said in League General Discussion Thread:
One more thing for the statistic nerds:

In BM4, bids are going up for the allies and we see the axis-win% coming closer to 50%… but we’re not there yet.
Players, accept higher bids! ;-)
Every year there’s a jump in Axis win % midway between Jan and July, I wonder why.
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Oh wow, digging back into old league records to record all-time data for ELO rankings, I found -
@djensen the boss of axisandallies.org played games in the league when G40 was new!! 😃
Whatcha think about that?
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@gamerman01 said in League General Discussion Thread:
Oh wow, digging back into old league records to record all-time data for ELO rankings, I found -
@djensen the boss of axisandallies.org played games in the league when G40 was new!! 😃
Whatcha think about that?
highlight of my time here, I beat DJ the time we played. I felt like a god.
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#1 - Anybody started playing UHD, the new map yet?
#2 - Check out the stickied thread about the new ELO ranking system we’re ushering in.
Data is being entered - it’s back to 6/30/18 as of today.
The spreadsheet recalcs every time a game is entered.
It has lifetime ratings, though is only back to 6/30/18 right now. By version.
There are other stats as well. Not sure if filtering capabilities will be made available to the general public (MrRoboto is the designer of the spreadsheets), but will be easy to see things like all game results, which side taken against who, who won. So when we’re done, you could check out Dave’s complete league record with a click. Just an example!
It’s the information age! Look out! -
10 days, no answer?!
Anybody start playing UHD the new map?
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I don’t quite like it as much, so I won’t.







