Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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This is where the action in the league, on revamping the old rankings system is.
This morning I just saw a whole new outcome when 2022 and some of 2021 data was added, and now I know that this revamped system is coming to all of us in 2024. Further improvements will be accomplished during November and December.
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We now have the data for all games since Februar 2021, more than 650 games.

Included are 140 PtV games played.
Interestingly the Axis have an even higher win% in PtV than in the other types.
I guess statistically we should stop giving Axis bids and play PtV with no bids or even Allies bids.
And balanced mod is properly named, having almost a 50:50 split with the current average bid of +18.7!
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My sense is that PTV is most balanced game because it takes only a small bid to make the game even or fair for both sides. The ideally balanced game would not require bidding at all, and PTV seems to have a chance of achieving this.
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@MrRoboto Also surprised to see the average bid in PtV is only -6.6, I thought I was seeing a lot more 9-12 bids than that. However there were several 0-bid games from Regularkid and Adam514 that might have skewed the average down while the median is probably 8 or 9.
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It has come to my attention that there is a new map with new sprites for G40. Indeed, the Balanced Mod 4 with 14 IPC bombers and Vichy ruleset is included.
I don’t know how much it’s been played and there could be bugs. My understanding is you can’t load up the game that you are playing right now, but you will start a new game to play this.
UHD World War II Global map in Triple A
Look under the experimental tab.
I think you need 2.5.22294 to see it, can’t use a .6
That’s AFAIK for now
It looks awesome, or if nothing else, a new look after all these years! If I had time to start a new game with someone, I WOULD, but I don’t!!
So it kinda kills me you will enjoy this before I do, but I will do my duty to fellow gamers and let the cat out of the bag!A feature that quickly grabs my attention is bigger islands. Should be great.
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It is discussed in detail here https://www.axisandallies.org/forums/topic/39809/new-triplea-map-uhd-world-war-ii-global
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@barnee @gamerman01
Wow that is gorgeous! -
@mr_stucifer :) yes @Black_Elk did an outstanding job. It took me a couple games to get used to some of the new Frostion units, but now I don’t even think about it :)
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@gamerman01 said in League General Discussion Thread:
UHD World War II Global map in Triple A
Look under the experimental tab.
I think you need 2.5.22294 to see it, can’t use a .6To run it under TripleA 2.6.x do as follows:
Go to
https://github.com/triplea-maps/uhd_world_war_ii_globalKlick on the green “code” button:

Now - in the window that just opened - click “Download ZIP” to download the zip-container of that map.

Move the downloaded zip-file to the “downloadedMaps” directory of your TripleA installation.
After that start TripleA. The zip-file will be extracted and the map will be available from the “Select Game” dialogue.
Enjoy!
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This is wide as triplea go for a look. Still missing some of the USA lol.

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Here USA . And that is last one. ) Don’t want to spam league :)

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@mr_stucifer said in Proposal for a new, ELO-based, ranking system:
@gamerman01 you can use them if your keyboard supports it (like from mobile) 🤓
I use emojidb.org when on desktop to copy (it seems like the most user-friendly one I’ve found so far)
At work I found out by chance that “Win + .” is also offering some! It doesn’t work on my laptop, however.
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@barnee First of all thanks.
It’s certainly a fresh look and having options is always great!One thing I noticed: Sicily seems connected to mainland Italy.
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Please let us discuss specialites about that map in its dedicated topic:
https://www.axisandallies.org/forums/topic/39809/new-triplea-map-uhd-world-war-ii-global
… just to prevent from splitting discussions to different places all over the forum.
Thank you. :-)
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One more thing for the statistic nerds:

In BM4, bids are going up for the allies and we see the axis-win% coming closer to 50%… but we’re not there yet.
Players, accept higher bids! ;-)
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@MrRoboto said in League General Discussion Thread:
One more thing for the statistic nerds:

In BM4, bids are going up for the allies and we see the axis-win% coming closer to 50%… but we’re not there yet.
Players, accept higher bids! ;-)
Every year there’s a jump in Axis win % midway between Jan and July, I wonder why.
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Oh wow, digging back into old league records to record all-time data for ELO rankings, I found -
@djensen the boss of axisandallies.org played games in the league when G40 was new!! 😃
Whatcha think about that?
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@gamerman01 said in League General Discussion Thread:
Oh wow, digging back into old league records to record all-time data for ELO rankings, I found -
@djensen the boss of axisandallies.org played games in the league when G40 was new!! 😃
Whatcha think about that?
highlight of my time here, I beat DJ the time we played. I felt like a god.
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#1 - Anybody started playing UHD, the new map yet?
#2 - Check out the stickied thread about the new ELO ranking system we’re ushering in.
Data is being entered - it’s back to 6/30/18 as of today.
The spreadsheet recalcs every time a game is entered.
It has lifetime ratings, though is only back to 6/30/18 right now. By version.
There are other stats as well. Not sure if filtering capabilities will be made available to the general public (MrRoboto is the designer of the spreadsheets), but will be easy to see things like all game results, which side taken against who, who won. So when we’re done, you could check out Dave’s complete league record with a click. Just an example!
It’s the information age! Look out!







