TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 4 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 89 Sea Zone to 93 Sea Zone 1 fighter and 2 tactical_bombers moved from Gibraltar to 93 Sea Zone 1 fighter moved from United Kingdom to 93 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 28 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 28 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Marshall Islands 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Marshall Islands 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Paulau 2 infantry moved from 23 Sea Zone to Marianas Combat - Americans Battle in Paulau Battle in Marianas Battle in Marshall Islands Americans attack with 1 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Marshall Islands, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Marshall Islands, round 2 : 2/3 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Paulau from Japanese, taking Marianas from Japanese, taking Marshall Islands from Japanese with 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 56 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 93 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 93 Sea Zone 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 104 Sea Zone to 109 Sea Zone 1 destroyer moved from 28 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 aaGun moved from Western United States to British Columbia 5 fighters and 1 tactical_bomber moved from 56 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 marine moved from Queensland to 55 Sea Zone 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 34 Sea Zone to Caroline Islands 1 bomber moved from Burma to Szechwan 1 submarine moved from 100 Sea Zone to 95 Sea Zone 1 infantry moved from Central United States to Western United States 1 aaGun moved from Western United States to British Columbia Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 1 armour placed in Western United States 1 infantry placed in Central United States 1 carrier, 3 destroyers and 1 transport placed in 104 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Hunan 5 infantry moved from Kweichow to Hunan 2 infantry moved from Szechwan to Hunan 1 infantry moved from Honan to Anhwe 1 fighter moved from Tsinghai to Kiangsi 1 infantry moved from Hopei to Kiangsi 4 artilleries and 7 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Hunan, round 2 : 2/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 artilleries and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 8 infantry in Anhwe, round 2 : 3/12 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Szechwan 1 fighter moved from Kiangsi to Szechwan Place Units - Chinese 2 artilleries and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 airfield and 3 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to 100 Sea Zone 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 infantry moved from Malta to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Crete 1 fighter and 1 tactical_bomber moved from Ukraine to Crete 1 fighter and 1 tactical_bomber moved from Egypt to Crete 2 artilleries and 1 infantry moved from Kenya to Ethiopia 2 infantry moved from Eastern India to 40 Sea Zone 2 infantry and 1 transport moved from 40 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Sumatra Combat - British Battle in Sumatra Battle in Crete British attack with 2 fighters, 2 infantry and 2 tactical_bombers Italians defend with 2 infantry British roll dice for 1 battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Crete, round 2 : 2/6 hits, 2.67 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Crete 2 infantry owned by the Italians lost in Crete British win, taking Sumatra from Japanese, taking Crete from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Ethiopia British attack with 2 artilleries and 1 infantry Italians defend with 1 infantry British roll dice for 2 artilleries and 1 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 2 fighters moved from 100 Sea Zone to Gibraltar 1 fighter moved from Crete to Egypt 1 tactical_bomber moved from Crete to Egypt 1 fighter and 1 tactical_bomber moved from Crete to 100 Sea Zone 1 aaGun moved from Kweichow to Szechwan 8 infantry moved from Kweichow to Hunan 3 artilleries and 3 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from Eastern India to Yunnan 2 aaGuns and 13 infantry moved from Burma to Eastern India 1 infantry moved from Scotland to United Kingdom Place Units - British 1 airfield placed in Gibraltar 3 submarines placed in 100 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,6,2,2 British collect 28 PUs (5 lost to blockades); end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,3,4,6,5,2 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 2 artilleries and 1 infantryCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.33 Italians regular : 0.00 Japanese regular : -1.67 Germans regular : 0.67 British regular : -0.33

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




