TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Bulgaria to Greece 1 bomber and 2 fighters moved from Southern Italy to Greece 1 mech_infantry moved from Western Ukraine to Bryansk Italians take Bryansk from Russians Combat - Italians Battle in Greece Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Greece, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Romania to Western Ukraine 1 bomber and 2 fighters moved from Greece to Southern Italy 3 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 2 infantry moved from France to Northern Italy 1 infantry moved from France to Western Germany 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,1,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,1,5,1,3,1,5,3,6,5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,4,6,2,2,3,5,3 Italians collect 3 PUs (13 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.33


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




