TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 2 bombers, 1 carrier and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 3 fighters moved from Wake Island to Guam 1 tactical_bomber moved from Wake Island to Guam 1 bomber moved from Wake Island to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands 2 carriers moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from 10 Sea Zone to 7 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 3 mech_infantrys moved from Central United States to Western United States 1 destroyer moved from 38 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands Place Units - Americans 1 carrier placed in 101 Sea Zone 2 bombers placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Suiyuyan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 1 infantry moved from Szechwan to Kweichow 2 artilleries moved from Szechwan to Shensi Place Units - Chinese 5 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 submarines; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from India to 39 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 infantry moved from Alexandria to Egypt 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Burma to India 2 infantry moved from Shan State to Malaya 1 infantry moved from Eastern Persia to West India Combat - British Battle in 92 Sea Zone British attack with 1 submarine Italians defend with 2 transports 2 transports owned by the Italians lost in 92 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Non Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from 72 Sea Zone to Kenya Place Units - British 1 carrier placed in 98 Sea Zone 1 fighter placed in 98 Sea Zone 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 3 submarines placed in 39 Sea Zone 1 tactical_bomber could not land in 39 Sea Zone and was removed Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in 39 Sea Zone change ownership: 3 submarinesCombat Hit Differential Summary :
Chinese regular : 1.50 Japanese regular : -0.67


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




