Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
-
I am very very happy for you and your family!
Enjoy every little Moment.
Be blessed, you and your family! -
Congratulations Giallo! All the best to you
-
Thanks guys, it’s amazing!!
-
If Axis declare war on true neutrals, can Russia take control of Mongolia? Do they have to wait until they are at war with the Axis?
-
Yes. They would become pro allied. They can’t become pro-axis.
-
Yes. They would become pro allied. They can’t become pro-axis.
Thanks, it’s what seems most logical to me.
-
I suppose the USSR would have to be at war with Japan though. Otherwise they would be under the restrictions of a neutral power on the Pacific map.
-
I suppose the USSR would have to be at war with Japan though. Otherwise they would be under the restrictions of a neutral power on the Pacific map.
Hmm interesting point.
-
I just landed a US inf in Dutch New Guinea and it remained Dutch. I assumed the ownership would change (and my aim was to get the ANZAC bonus). Am I missing a rule? The game is regular 2nd ed and we are far enough along that the US has declared war.
-
Only UK and Anzac can take over Dutch territories actually (and French?), so US can’t take them over.
-
Thanks! I’m probably used to situations where the US gets in there after Japan has taken it and assumed I could.
-
UK and ANZAC can’t claim French territories.
-
Sorry, meant maybe French can take Dutch territories.
-
@Pac:
Political Situation: ANZAC begins the game at war with Germany and Italy, both of which are on the other side of world.
ANZAC may declare war on Japan at the beginning of the Combat Move phase of any of its turns, resulting in a state of
war between Japan and both ANZAC and the United Kingdom. When not yet at war with Japan, in addition to the normal
restrictions (see “Powers Not at War with One Another,” page 15), ANZAC may not move units into or through China. It
may, however, move units into Dutch territories as a noncombat movement at any time, as long as those territories have not
been captured by an Axis power. It may actually take control of Dutch territories (gaining their IPC income) by moving land
units into them. Additionally, ANZAC considers attacks against any Dutch territories to be acts of war against it directly.…
Political Situation: France is at war with Germany and Italy. France may declare war on Japan at the beginning of the
Combat Move phase of any of its turns.The bolded bit is not present in the French rules.
-
Thanks.
-
I just landed a US inf in Dutch New Guinea and it remained Dutch. I assumed the ownership would change (and my aim was to get the ANZAC bonus). Am I missing a rule? The game is regular 2nd ed and we are far enough along that the US has declared war.
Seems like a TripleA bug. The explanation that the USA can’t take Dutch territories isn’t consistent with USA being able to take Java and Celebes.
-
I just landed a US inf in Dutch New Guinea and it remained Dutch. I assumed the ownership would change (and my aim was to get the ANZAC bonus). Am I missing a rule? The game is regular 2nd ed and we are far enough along that the US has declared war.
Seems like a TripleA bug. The explanation that the USA can’t take Dutch territories isn’t consistent with USA being able to take Java and Celebes.
Umm, USA can’t take ownership of Java or Celebes from the Dutch either. They can take it from the Axis though.
-
I have an issue with a current game; on Anzac2 - I place a dd where was a Japan navy with empty transports ( Japan has not DOW ). So when Japan starts J3 and DOW on allies; he is able to load the transport on the sz where my dd was and brought his transport to the islands.
I thought the combat has to be resolved before the transport can be loaded; so at the end the purpose of it is to delay the attack on the island if the player unloaded the troops the round before…
Am I wrong on this on the triplea server bypass the rule?
-
The exception to the rule of “not being able to load transports if an enemy surface warship is in the SZ” is on the turn Japan declares war on UK/Anzac. Japan can load its transports in hostile SZ if Japan is the one to DOW.
To my knowledge this is a player enforced rule, it isn’t in TripleA.
-
As the other party involved, I believe that it’s the general scenario, not just the Japan JDOW. From the rulebook under Step 3:
" During your Combat Move phase in which you entered into a state of war, your transports that are already in sea zones that have just become hostile may be loaded in those sea zones (but not in other hostile sea zones). In effect, transports may be loaded in their initial sea zones for amphibious assaults before war is declared, while the sea zone is still friendly."





