TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Western Germany to 91 Sea Zone 1 mech_infantry moved from Greater Southern Germany to Yugoslavia Italians take Yugoslavia from Americans 1 mech_infantry moved from Greater Southern Germany to Northern Italy 2 fighters moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 4 mech_infantrys moved from Ukraine to Caucasus Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 4 transports 4 transports owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Northern Italy Italians attack with 2 artilleries, 2 fighters and 1 mech_infantry Americans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry Italians roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Northern Italy, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy Italians roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Northern Italy, round 3 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry Battle in Caucasus Italians attack with 4 mech_infantrys Russians defend with 1 infantry Italians roll dice for 4 mech_infantrys in Caucasus, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 4 mech_infantrys in Caucasus, round 3 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Italians roll dice for 3 mech_infantrys in Caucasus, round 4 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 2 mech_infantrys remaining. Battle score for attacker is -5 Casualties for Italians: 2 mech_infantrys Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Northern Italy to Southern Italy 1 bomber moved from 91 Sea Zone to Holland Belgium 2 armour moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Romania Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Italians collect 12 PUs (3 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Italians regular : 0.17 Russians regular : 1.00


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




