Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
-
@Sovietishcat “I have seen this one before; I even made a threat with triplea and notified Panther. I have never received a feedback or solution.”
As a software developer I have to note that this is the problem with open source software. There is no business model for people continuing to donate tens of thousands of dollars worth of engineering time to keep this thing afloat. Don’t get me wrong, I love having the software, it’s just a case of sometimes you get what you pay for.
Also, Martin, it’s been awhile and I’m playing again so hopefully we can get in a game later this year.
-
@Panther, yes you are right you did reply, what I meant to say was I have never received a reply from Triplea when I reported to triplea the issue.
Here is the thread on the forum. https://www.axisandallies.org/forums/topic/39798/new-version-2-6-14319-crashing-after-combat-rolls
-
Most likely no TripleA developer will ever look into our TripleA support category. This is why I recommended to you to hit the “Report to TripleA” button in that topic. This produces an issue at Github, the place where the developers look and maintain the software (provided someone is active).
The support category here is more or less run by me - where I try to provide user support and help with issues on the user’s side - but I am not a developer or coder.
-
@Panther Yes I did click " Report to TripleA" Maybe nobody is active :rolling_on_the_floor_laughing:
-
Maybe :smile:
Do you remember what happened, then? Best would be if you remembered the issue# that was created or shown. I can look into that issue to see if anyone dealt with it. -
-
Back at my PC. Thank you all for your quick feedback!
I have to admit that we both started to play using an older version and then upgraded during the match - to slightly different versions (FlyingBadger 2.6.14195 and me 2.6.14366).
This was last round, and it worked fine without any issue. This is the first time though that a file was saved in the middle of combat.
And yes, I reported to TripleA.
-
I am not sure an edit is possible during a battle - I doubt it.
-
@Martin, you cannot, but you could use dice bot
-
-
The issue is likely fixed, as I cannot reproduce both of your issues (any longer - concerning Sovietishcat’s issue). I am running a current pre-release version.
Find the current pre-release versions always here:
https://github.com/triplea-game/triplea/releasesAlso I always recommend in the TripleA-support category that players make sure that they both start with the same version of the software, to prevent from possible issues related to differences.
-
@Panther thank you ever so much! I installed version 2.6.14366 - and choosing casualties and continuing worked!
There were actually numerous hits by the Allies, so I am glad that I only tried locally, LOL :joy:
And yes, going forward I will assure to play the same version as the opponent and not upgrade during the game. It was just too tempting, this time, as it allowed for automatic forum posting from TripleA.
-
@LennardF I agree, and I would love to pay for TripleA and to have a stable version. And yes, let’s touch base later this year! .-)
-
I can finally confirm - the issue is solved with TripleA version 2.6.14435
Thank you again everyone for getting involved - I love this community! :-) And special thanks go to Panther!
-
@Martin Sounds good, I’ll look you up when I’m ready to start another game and see if you are available.
-
I open the league tab and the first 7 games I see are all being played by Roboto. And I think I see that you are in at least 5 more games!
You are single handedly rejuvenating league play!
-
@gamerman01 said in Post League Game Results Here:
OK, for those of you who don’t know, it’s a big deal that Mr. Roboto is back.
Last seen in 2019, he has played exactly 200 games of G40 in league play, from 2013 to 2019.
One of his highlights is ripping off 70 games in 2014, the iron man. He edged out Whackamatt who “only” had 69. 69 was not enough for Mr. Roboto, he had to have 70.
Welcome back Mr. Roboto, you deserve this re-introduction because you are a legend around here, for anyone who’s been around awhile. :guitar: :tada: :flag-jp:
I told you!! But even this tear surprises me. Obviously he misses A&A - right, MrRoboto?
-
-
Oh, farmboy counted at least 12, I see. I don’t know if anyone’s every played that many at once before. Are you gonna beat your 70 for a year, in about half a year??
-
@gamerman01 once Trulpen played 11 games in parallel and complained that it was not his turn in any of them, LOL





