Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
-
@surfer Very good ideas, but the Java system just can’t handle that. Yesterday I got really dizzy from going through so much content, and I ended up meeting two TripleA players who invited me to play with them and shared a lot of tips to improve quickly—but honestly, it’s a bit overwhelming. I’ve already stopped playing HOI4 because the built-in content is too much for me, though I have to admit the game has an amazing map and you can tell there are countless hours of work behind it.
-
have i really finished more games than anyone else in the league this year? man i feel like i’m barely playing these days.

-
Everybody else is better at barely playing. You are the worst at it
-
@gamerman01 said in League General Discussion Thread:
Everybody else is better at barely playing. You are the worst at it
I’m not on the overall standings sheet for some reason.
I have 11 OOB, 14 BM and 2 PtV games. So 27 games. I cannot be unseated!
-
Except for last year when I only had 4 BM games.
-
I would do this for you, but I’m not entirely sure whether others are able to do this themselves:
Through sorting or filtering, sometimes players’ lines are not visible.
I think if you go the the filter view (right next to the filter icon toward top right) and go to all players, and/or all active players, toggling that will correct it.Let me know if you can’t change your filter views. It would be valuable information to me.
Sorry about the disappearance - I blame it on Mr Roboto for designing it and disappearing before I fully learned all features. We’re lucky it’s working at all
-
I appear if I change the filter to all players and I stay visible if I say “active players”. Hmm, only the default view seems to hide me.
-
Donutgold is in the list twice.
-
@simon33 said in League General Discussion Thread:
@gamerman01 said in League General Discussion Thread:
Everybody else is better at barely playing. You are the worst at it
I’m not on the overall standings sheet for some reason.
I have 11 OOB, 14 BM and 2 PtV games. So 27 games. I cannot be unseated!
It looks like some rows are hidden to me @gamerman01
-
Use filter view, show all, show active, maybe back again, it should work - always does for me (see my reply to Simon)
-
Been playing Stalingrad and Global (Larry Harris 1942 setup with GenCon Tournament Rules) with @mikawagunichi and @Daaras this weekend!


-
@axis-dominion I decided that my 31 games from 2024 was not the most conducive to winning
-
question for the veterans, in OOB do the axis achieve victory after a full round of play? or just when the next round starts, ie the end of Frances turn. For example if Japan got 6 victory cities on their turn in the pacific, would the axis then win when it got back to japans turn on round 7, or at the end of Frances turn on round 6? Thank you!
-
@Jacob16 all versions require that victory cities are held for a full round.
-
@Jacob16 There is a bug in TripleA that this is triggered at the end of the round.
-
My goodness, who was this guy mryogen? He played 34 games, finishing all within three (!) months in 2013, losing all except one. Does anyone remember this player?
-

On my A&A training arc
-
@Jacob16 We’re going to need a training montage
-
@Stucifer Gonna make a yt channel to post the edit
-
That’s a good playlist, have fun!! You will definitely learn a lot





