Boom a thought just hit me.
If anyone is wondering about “grade inflation” where we have a lot more E’s than 2’s and 3’s this year, I think I’ve suddenly realized a major factor.
Rather than starting everyone out at 0 each year, the ranking system carries over everyone’s reputation from the prior year, everyone who finished 3+ games the prior year.
So we start the year with a lot of 1’s, E’s, M’s, and those players are much less likely to leave the league because they’re crushing it. The weaker players lose heart and go back to beating their neighbor kid next door!
It’s all relative anyway, so it’s still good. (e.g. a 4.50 is definitely significantly higher than a 4.00) But it did bother me that we haven’t had a central distribution surrounding 4.00, middle of tier 1, and I’m pretty sure (without even thinking for 10 minutes) that that is why.
I post it here so you guys can kick it around a bit and give thoughts.