TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers and 2 destroyers; Remaining resources: 4 PUs; Combat Move - Americans 2 submarines moved from 101 Sea Zone to 28 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Eastern United States Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 5 infantry placed in Szechwan Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 11 infantry EDIT: Adding units owned by Chinese to Szechwan: 1 fighter and 11 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 3 fighters moved from United Kingdom to 109 Sea Zone 2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Alexandria to Egypt 1 armour moved from Egypt to Iraq 1 bomber moved from Cyprus to Kenya 1 infantry moved from Ethiopia to Kenya 1 fighter and 1 tactical_bomber moved from Cyprus to Bryansk 1 fighter moved from Malta to Caucasus 2 fighters moved from India to Caucasus Combat - British Battle in 109 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Iraq British attack with 1 armour, 2 artilleries and 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour, 2 artilleries and 2 infantry in Iraq, round 2 : 2/5 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Kenya, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya British roll dice for 1 bomber in Kenya, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the British lost in Kenya Italians win with 1 infantry remaining. Battle score for attacker is -15 Casualties for British: 1 bomber and 1 infantry Non Combat Move - British 1 mech_infantry moved from Ethiopia to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 3 infantry moved from Shan State to Burma 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 3 fighters moved from 109 Sea Zone to Gibraltar 1 tactical_bomber moved from India to Caucasus 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 transport placed in 71 Sea Zone 1 factory_minor placed in Egypt 1 airfield placed in Gibraltar Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in India change ownership: 1 artillery and 4 infantryCombat Hit Differential Summary :
Chinese regular : 0.33 Italians regular : 1.33 Japanese regular : -0.33 Germans regular : -0.17 Neutral_Axis regular : -1.00 British regular : -0.33Territory Summary for Americans, British, Chinese and UK_Pacific :
Kweichow : 1 infantry Szechwan : 1 fighter and 16 infantry Burma : 3 infantry India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 14 infantry Malaya : 1 harbour Kwangtung : 1 harbour and 2 infantry Philippines : 1 airfield, 1 harbour and 2 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry Midway : 1 airfield, 1 bomber, 3 fighters and 1 tactical_bomber 30 Sea Zone : 1 destroyer and 1 submarine 38 Sea Zone : 1 destroyer 26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 2 transports 28 Sea Zone : 2 submarines 10 Sea Zone : 1 carrier and 1 destroyer Central United States : 1 armour, 1 factory_minor and 3 mech_infantrys Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 2 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield Malta : 1 aaGun and 1 infantry United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry Tanganyika Territory : 2 infantry Ethiopia : 1 flag Bryansk : 1 fighter and 1 tactical_bomber Caucasus : 3 fighters and 1 tactical_bomber 80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports 109 Sea Zone : 1 flag, 1 destroyer Iraq : 1 flag, 1 armour, 2 artilleries and 2 infantry Eastern Persia : 1 flag 101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport 71 Sea Zone : 1 transport Persia : 1 flag, 3 infantry 91 Sea Zone : 1 battleship and 2 transportsProduction/PUs Summary :
Germans : 41 / 46 Russians : 35 / 35 Japanese : 31 / 42 Americans : 52 / 56 Chinese : 7 / 7 British : 32 / 32 UK_Pacific : 17 / 18 Italians : 15 / 15 ANZAC : 14 / 17 French : 12 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 43 times 2 was rolled 54 times 3 was rolled 36 times 4 was rolled 48 times 5 was rolled 42 times 6 was rolled 57 times Average roll : 3.582 Median : 4.000 Variance : 1.116 Standard Deviation : 1.056 Total rolls : 280 Germans Combat 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 15 times 4 was rolled 13 times 5 was rolled 14 times 6 was rolled 17 times Average roll : 3.517 Median : 3.000 Variance : 0.123 Standard Deviation : 0.351 Total rolls : 89 British Combat 1 was rolled 8 times 2 was rolled 12 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 13 times Average roll : 3.540 Median : 3.000 Variance : 1.252 Standard Deviation : 1.119 Total rolls : 50 Italians Combat 1 was rolled 4 times 2 was rolled 9 times 3 was rolled 4 times 4 was rolled 7 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.956 Median : 4.000 Variance : 1.034 Standard Deviation : 1.017 Total rolls : 45 French Combat 1 was rolled 4 times 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.391 Median : 4.000 Variance : 0.311 Standard Deviation : 0.557 Total rolls : 23 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 3 times Average roll : 4.111 Median : 4.000 Variance : 0.824 Standard Deviation : 0.907 Total rolls : 18 Chinese Combat 1 was rolled 4 times 2 was rolled 5 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.933 Median : 2.000 Variance : 1.107 Standard Deviation : 1.052 Total rolls : 15 Russians Combat 6 was rolled 1 times Average roll : 6.000 Median : 6.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 4 times 4 was rolled 12 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.333 Median : 4.000 Variance : 1.657 Standard Deviation : 1.287 Total rolls : 36

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




