Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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@Sovietishcat Vichy victory? Never heard of that.
Same victory conditions as vanilla, except if Berlin is in Allied hands then Japan needs 7 VCs instead of 6, and if Tokyo is in Allied hands Euro-Axis need 9 VCs instead of 8.
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@Adam514 Ok sounds good! Thank you.
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@Adam514 said in League General Discussion Thread:
@Sovietishcat Vichy victory? Never heard of that.
Same victory conditions as vanilla, except if Berlin is in Allied hands then Japan needs 7 VCs instead of 6, and if Tokyo is in Allied hands Euro-Axis need 9 VCs instead of 8.
Does this apply only for Berlin or Tokyo? Rome does not matter?
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@JDOW Rome is not included. It would make Rome worth a lot, and it’s quite a lot more difficult for Japan to win if just Rome is taken.
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okay, thx
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@Adam514 Can USA Bombers land on Dutch Island if USA is at war against Japan? The island is still Dutch, was not taken by Anzac or UK Pac, Thank you.
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@Adam514 The triplea system lets me land the bombers and I did not see any rules stating otherwise but I just want to be sure!
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@Sovietishcat this is a good question. I am not completely sure. I assume however, that american planes can land there if at war with Japan. American land units can enter the DEI while Dutch, but can not take control, ulike british and Anzac units. @Panther
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@oysteilo Once USA has left its neutral status and joined the Allies, USA can land there, indeed.
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If Sf is vichy and it get’s liberated will the cruiser and dd go back to France. So they turn in to french units again?
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@Giallo Only if SF is liberated by French units.
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@Adam514 said in League General Discussion Thread:
@Giallo Only if SF is liberated by French units.
great thanks, and the units in SF same thing?
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@Giallo yeah same thing.
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Has anyone tabulated the league game results to find out what % of games the Axis or Allies win in BM3 for a certain time period? I say BM3, because usually there’s no bid, whereas G40 results could be affected by different bid amounts. How about any other tabulation of results?
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@FMErwinRommel said in League General Discussion Thread:
Has anyone tabulated the league game results to find out what % of games the Axis or Allies win in BM3 for a certain time period? I say BM3, because usually there’s no bid, whereas G40 results could be affected by different bid amounts. How about any other tabulation of results?
In 2018 it was 55% Axis victories on Balanced Mod, with varying bids. Interestingly, in 2017 it was 47% Axis. These figures are in the spreadsheet for prior years. There’s definitely a trend of increasing Axis victories and bids are increasingly going to the allies in increasing amounts.
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I think I have asked this question before but have forgotten the answer and can’t find the thread where it came up. To load transports in a combat move you must attempt to land the loaded units in the combat move. If this applies to Marines, then they cannot be loaded onto a cruiser or battleship that goes off into naval combat unless they also make an amphibious assault. I can’t NCM the marines onto the ships, make a combat move with the ships and then just leave the marines on the ships right?
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You cannot.
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@farmboy You mean noncombat move marines onto ships one turn, and then on the next turn, make a combat move with those ships leaving the marines on the ships?
I would think you could do that, yes. I haven’t played for awhile and Adam is one of the architects of the Balanced Mod game, but I’m wondering if Adam wasn’t clear exactly on what you were asking.





