TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 2 infantry moved from Kansu to Inner Mongolia 1 fighter moved from Anhwe to Inner Mongolia 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Inner Mongolia Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Inner Mongolia Russians roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Russians win, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Inner Mongolia to Anhwe 1 fighter moved from Kursk to Greece 3 fighters moved from Russia to Greece 13 infantry moved from Russia to Smolensk 2 infantry moved from Bryansk to Kursk 2 infantry moved from Kursk to Ukraine 2 infantry moved from Bryansk to Kursk 1 aaGun moved from Russia to Smolensk 4 artilleries moved from Bryansk to Smolensk 67 infantry moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Smolensk 1 infantry moved from Yaroslavl to Smolensk 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Gorky to Yaroslavl 1 aaGun moved from Amur to Siberia 3 artilleries and 8 infantry moved from Amur to Northern Manchuria 1 infantry moved from Amur to Northern Manchuria 1 infantry moved from Amur to Northern Manchuria 10 infantry moved from Amur to Siberia Place Units - Russians 2 fighters placed in Russia 1 artillery and 2 infantry placed in Siberia 1 infantry placed in Russia Russians undo move 2. 1 artillery and 1 infantry placed in Siberia 1 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,4,6,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3 Russians collect 33 PUs (6 lost to blockades); end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : -2.00

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




