Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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I just discovered that the German A&A Club gave medals to certain players, for example to league or tournament winners, and ribbons for players who played 50+/100+ games etc.:
I think that would be fun. Of course this would need to be kept up to date like the trophies for gold patrons near the profile name or in the league table, so I am afraid this is not realistic. Just an idea…
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@Martin if they do that there might not be enough room for me under my name. lol
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@Martin I’m not as old as any of those guys ( Yet) Lol.
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If those were all losses medals well, then I would have way more medals then they all have together Lol
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You’re tier 2 and your tide has lifted all boats!! Don’t be so down on yourself, dawgoneit!
(double meaning intended) -
I was doing some research on one of my opponents and came across two games that speak volumes about the players on this forum.
https://www.axisandallies.org/forums/topic/40113/l23-bm4-pejon_88-allies-17-vs-roboto-axis/94?page=4
https://www.axisandallies.org/forums/topic/40073/mrroboto-allies-22-vs-simon33-axis-bm/235?page=10These types of games with these types of players is what brought me here in the first place. I am grateful for all of the players on here, and the time spent. It is a rare thing in this world, in any field of entertainment, vocation, professionalism, or other, for the uniformity of sportsmanship, mentorship, and comradery amongst a community.
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Sweet dice gods batman!
Stop up voting this. It isn’t about me, it’s about you!
Upvote the mentioned players, upvote yourselves, each other, upvote the site! -
another option is to roll in real time with a zoom call or facetime. Or youtube live set to private or unlisted. brings a comraderie like the real thing, especially for big battles. Amps up the fun factory by 20.
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Wow. I want to do this when I get around to it, thanks @crockett36.
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I have amended the league rules, effective immediately, to be clear about fighters on allied carriers (rule 10).
Basically says you need to be declaring fighters on carriers when there are allies involved. Preferably in the “game notes” feature of Triple A.
If you don’t declare, they are assumed to be on their own power’s carriers if there is ambiguity.
Declaration every turn is not always necessary because a declaration from the previous turn and the course of events dictate that there is only one possibl combination, but it is good practice to declare after each turn, whenever it is not totally obvious.Read the rule, too, see what you think.
This rule is way overdue, even though I haven’t had disputes about this ever come to my desk.
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This also means that if you intend like fighters on like carriers, you need not say anything, because that will be the default assumption, so this can save efforts and confusion, both.
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@gamerman01 so in the scenario where there are 2 US fighters, 4 UK fighters and 2 US CVs, 1 UK CV, if I don’t say anything, the US fighters are assumed to be on one of the US CVs, with the UK ones being on the other US CV and the UK CV?
BTW, I am pretty Triple-A does track this but you just can’t see it.
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@simon33 Haven’t tried hard to test it, but I’m pretty sure they’re not tracked. After all, it doesn’t ask you.
In your scenario, if the owning player makes no declaration, then 2 UK fighters are on the UK CV, and the owning player is at the mercy of the opponent for the others. Same spirit of the law as the long standing assumptions league rule -
Just FYI, some statistics for the current 2023 League
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@MrRoboto thank you for sharing. It all looks quite equal with the exception of OOB, where the Bid should apparently be higher.
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@MrRoboto I’m assuming the axis win percentage by M or E players is just telling us how often do they win if when they play axis. If it is easy to do, do you have how often they win as allies? It would be interesting to know that too.
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Yeah overall BM4 and PtV are in quite a good state.
OOB has the highest bids and is still the most unbalanced.
I have one other graph:
So when top players are involved, the bid are higher and still not enough in OOB.
One thing of note: The two statistics that reference the top players (win% and bids) count games where at least ONE opponent is M or E. That’s 75 of the 163 games.
It might be more interesting to see the statistics, when BOTH opponents are M or E. However, that’s quite a small sample size: Only 16 of the 163 games are between top players…
So I don’t know how valuable that information would be -
@farmboy said in League General Discussion Thread:
@MrRoboto I’m assuming the axis win percentage by M or E players is just telling us how often do they win if when they play axis. If it is easy to do, do you have how often they win as allies? It would be interesting to know that too.
Not quite right.
That graph shows the win% of axis, when one or both opponents are M or E.
The top player can be Allies or Axis, and the top player might have lost against the bottom player!It might also be a game where both opponents are M or E…
I can give you the exact statistic of Axis Win% and Allies Win% of Top players in a moment
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@MrRoboto Thank you for sharing!