Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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@gamerman01 I’m in!
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I would be interested too!
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@axis-dominion @Booper @mikawagunichi @Stucifer @Adam514 @surfer Hey gents, just a heads up that I’ll have limited time to play TripleA over the next week or so, due to vacation and family commitments. Sorry for the delay!
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@gamerman01 Count me in - will be fun!
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2v2 tourney (for fun) is gaining traction. We have 6 already in, and 2 of us have paired up already!
See pinned thread at top of league page
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@peirce said in League General Discussion Thread:
@axis-dominion @Booper @mikawagunichi @Stucifer @Adam514 @surfer Hey gents, just a heads up that I’ll have limited time to play TripleA over the next week or so, due to vacation and family commitments. Sorry for the delay!
Enjoy your vacation! I’m amazed you can juggle this many games simultaneously.
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None of them are weak, either.
And he forgot to tag me lol so there’s even another game he’s trying -
This talk is making me think of trying Path to Victory again. I will probably go online first though.
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@simon33 said in League General Discussion Thread:
This talk is making me think of trying Path to Victory again. I will probably go online first though.
let’s go, i can warm you back in
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@666 , @ArtofWar1947 , @axis-dominion
I got sick (fever, headache, etc) and unfortunately cannot do my turns at the moment. I will do them as soon as the fever goes down again. -
@Gorshak said in League General Discussion Thread:
@666 , @ArtofWar1947 , @axis-dominion
I got sick (fever, headache, etc) and unfortunately cannot do my turns at the moment. I will do them as soon as the fever goes down again.hope you feel better soon! thanks for the heads up
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No rush. Take care of yourself.
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On vacation. Won’t be posting for about 2 weeks.
@farmboy @GeneralDisarray @Myygames -
@AndrewAAGamer
have a good time!
I will also be on vacation then and return aug 16th. -
@AndrewAAGamer enjoy your vacation!
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Noticed the dice server is down, if you (yes, you!) are able to use it will you reply here so most of us get a notification? 🤓
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yea it’s a linode issue. Nothing triplea can do until they get it fixed.
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@barnee Thanks, still down, but I was able to subscribe to updates from Linode and will post here when I can verify MARTI is operational again. I have games to throw
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Bummer, hopefully it’s back soon.
If you only have a few small skirmishes, can roll using dice or in the forum to keep things moving.






