Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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Is it really that much of a worry? I havent looked at my MARTI for years. Tend to trust that what has been posted is correct. Surely nobody would bother cheating on what is essentially a board game…maybe im naive…
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@wizmark Unfortunately, I think you are being naive. From experience, I would say the vast majority of people (90%+) would not take advantage of the dice or try and cheat however, there are some who would. Having the dice go to both sides keeps everyone honest and maintains a fair game. Plus, it keeps anyone from wondering about really great dice or really poor dice and giving someone an undeserved reputation.
As Reagan said, “Trust, but verify.”
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We’re getting old.
I answered my first political polling call of the season (First in the nation Iowa Caucuses coming up in February), and the girl said something about President Reagan.
She pronounced it “Ree - gan”
I guess it’s been 35 years…
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From one study I learned that 10% of the US people never cheat, another 10% always do, and remaining 80% behave depending on control/situation. Probably the AA players here are not a representative sample to follow the entire population stats. Still agree wizmark is naive.
In politics, Reagan said this Russian saying during a nuke control meeting with Gorbachev in 1985 and btw pronounced the saying in Russian language. Hillary Clinton later rephrased it. In relation to Iran she said: “Don’t trust and verify”. John Kerry also referred to the Reagan’s quote saying “Verify and verify” while working with a treaty with Syria. So, all depends on who you are dealing with. -
With my yahoo account, I’ve occasionally noticed some delays with dice (including in the last two weeks) but I always get them within 48 hours. And I’ve sometimes had the dice end up in my spam folder. If folks are only are having issues with gmail accounts than the solution might just be to switch to yahoo or another email for the dice.
I’m not too worried about cheating (although in my early days here I played someone who seemed unaware that the first dice rolls are the ones that normally count. I’m not actually sure that was intentional) but I do prefer getting the dice. It keeps people honest and provides more info to help address disputes.
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I agree with that it is a great way to solve any disputes that may arise and keep it fair.
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I just discovered that the German A&A Club gave medals to certain players, for example to league or tournament winners, and ribbons for players who played 50+/100+ games etc.:
I think that would be fun. Of course this would need to be kept up to date like the trophies for gold patrons near the profile name or in the league table, so I am afraid this is not realistic. Just an idea…
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@Martin if they do that there might not be enough room for me under my name. lol
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@Martin I’m not as old as any of those guys ( Yet) Lol.
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If those were all losses medals well, then I would have way more medals then they all have together Lol
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You’re tier 2 and your tide has lifted all boats!! Don’t be so down on yourself, dawgoneit!
(double meaning intended) -
I was doing some research on one of my opponents and came across two games that speak volumes about the players on this forum.
https://www.axisandallies.org/forums/topic/40113/l23-bm4-pejon_88-allies-17-vs-roboto-axis/94?page=4
https://www.axisandallies.org/forums/topic/40073/mrroboto-allies-22-vs-simon33-axis-bm/235?page=10These types of games with these types of players is what brought me here in the first place. I am grateful for all of the players on here, and the time spent. It is a rare thing in this world, in any field of entertainment, vocation, professionalism, or other, for the uniformity of sportsmanship, mentorship, and comradery amongst a community.
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Sweet dice gods batman!
Stop up voting this. It isn’t about me, it’s about you!
Upvote the mentioned players, upvote yourselves, each other, upvote the site! -
another option is to roll in real time with a zoom call or facetime. Or youtube live set to private or unlisted. brings a comraderie like the real thing, especially for big battles. Amps up the fun factory by 20.
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Wow. I want to do this when I get around to it, thanks @crockett36.
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I have amended the league rules, effective immediately, to be clear about fighters on allied carriers (rule 10).
Basically says you need to be declaring fighters on carriers when there are allies involved. Preferably in the “game notes” feature of Triple A.
If you don’t declare, they are assumed to be on their own power’s carriers if there is ambiguity.
Declaration every turn is not always necessary because a declaration from the previous turn and the course of events dictate that there is only one possibl combination, but it is good practice to declare after each turn, whenever it is not totally obvious.Read the rule, too, see what you think.
This rule is way overdue, even though I haven’t had disputes about this ever come to my desk.
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This also means that if you intend like fighters on like carriers, you need not say anything, because that will be the default assumption, so this can save efforts and confusion, both.
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@gamerman01 so in the scenario where there are 2 US fighters, 4 UK fighters and 2 US CVs, 1 UK CV, if I don’t say anything, the US fighters are assumed to be on one of the US CVs, with the UK ones being on the other US CV and the UK CV?
BTW, I am pretty Triple-A does track this but you just can’t see it.
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@simon33 Haven’t tried hard to test it, but I’m pretty sure they’re not tracked. After all, it doesn’t ask you.
In your scenario, if the owning player makes no declaration, then 2 UK fighters are on the UK CV, and the owning player is at the mercy of the opponent for the others. Same spirit of the law as the long standing assumptions league rule






