Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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I genuinely appreciate your feedback, @farmboy !
Always good to hear some different opinions.Your idea of a fix would help combat the points inflation, for sure.
But as I said, that is the smallest of the issues. It would not fix any of the 7 major problems the current system has.
Now how broken is the system? I guess that’s subjective. It IS working, for sure. It creates a somewhat realistic ranking and most of the times the lower PPG player actually loses against the higher PPG player.
So in general, the higher the PPG, the better the player.But in my opinion, that is a very low bar. If it didn’t fulfill this basic requirement, it wouldn’t be a working system at all. Our demand on a system should be higher than that, even if we are only an amateur league. We can still strive to be as professional as possible.
@farmboy said in League General Discussion Thread:
And I don’t think changes in scoring will dramatically shift how the final standings look.
This is the current ranking in the official spreadsheet.

This is the ranking in my automated spreadsheet:

But this is another ranking with the exact same rules. No formulas changed, no other entries, everything is the same. Just the order of calculations shifted.

Notice how gamerman went from rank 4 to rank 13!
Or another ranking. Again: same rules, same results, same formulas.

Now I don’t know about you but if a system can produce multiple different rankings depending on HOW you apply the rules, I personally would consider that system broken. We don’t even know who #1 is right now…
You did raise 2 concerns with an ELO system however and I want to address those:
The small number of games is offset in my system: The first few games have a bigger impact on ELO change. This gradually diminishes with the number of games until it settles at 10 completed games (exact number up for debate).
It would be completely negated by the way, if we use a lifelong ELO rating.The other concern is how difficult it is for new players to enter the top ranks.
This is actually done super fast. If you win a handful of games against current top players, you will climb the ELO extremely fast and can reach the top spots.
I just tested it with my ELO system. A new player could claim the #1 rank in my ELO system after going 4-0 with 2 wins against top player Adam and another 2 wins against GeneralDisarray and ArthurBomberHarris.That being said: How we choose the participants for yearly playoffs is another matter. We could only count the results of the calendar year. We could (and should) require a certain number of games played this year.
Right now the participants are largely the same group of players too. This would actually even change with ELO, for the better! -
@MrRoboto thanks for the response and explanation.
One point to clarify. I’m not worried that an ELO will prevent people from entering the playoffs. But I am worried that trying to score over the longer term will. As long as the scoring for the playoffs is primarily determined by one’s play in a given year, than it should be fine with or without an ELO.
I certainly don’t have a great understanding of the math that goes into this, but if the issue is that the rules will produce different results depending on the order of the calculations than can one solution be simply being consistent in the order of the calculations?
I do think given the small and variable number of games most of us play (and that we don’t play everyone else), we are always going to find that the rankings won’t quite match up with reality, but it has always seemed to me that we are pretty close. And that is good enough for me. But I’m certainly open to trying alternatives.
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A tangent here, I have been thinking how bids factor into games. Playing a game as a new player, against an M- or E-ranked player, there should be a way to make an allowance for a larger bid for the lower-ranked player palatable. It currently is not in those players’ interest from a PPG standpoint, as Mr Roboto has pointed out; bid has no impact on the points scored in the game, and winning against a Tier 3 opponent will bring down your PPG average if it is over 4.
Perhaps there is a solution, where we use the terms/bid and “current” player ranking at the start of the game to determine the points the game will award to each player upon completion?
For example, in PtV the average bid is ~Axis +9. If an E-ranked player instead grants the Tier 3 opponent an increased bid of +18, perhaps a victory over that opponent should then result in 5 points instead of 4.
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I am away from my computer and keyboard this weekend so won’t say much. But I do want to insist that the order in which scores are input is a minor one - it is really just a novelty observation. The primary goal has been that every player’s score can be calculated at any time and be verified, and this has always been the case. Any errors can always be found and corrected.
I don’t want to put my pride in the system above the enjoyment of the majority. I’ve been really busy moving to a new house and I’m trying to keep the championship game moving along. I will be evaluating what MrRoboto has very eagerly proposed and I envision a more automated and sleek system to start 2024 but I need to give guidance and direction before approving it and changing a lot of the league rules.
I am very confident that if I approve it, the great majority of you will be happy with it too.
My main goals are that another player besides myself is able to maintain it, that it’s fun, and that even with a limited number of games played, you have maximum insight into how strong your potential opponent is. --> -
The objective has never been to be perfect or in line with other game ranking systems, certainly not chess or major League sports.
I understand human nature is to not be satisfied with the way things are, and that it is inevitable that some players will want to use their genius to try to make things bigger and better. Even though I think the tried and true system has been excellent and even though I do have long answers to each of the 7 statements nailed to my Wittenberg church door, I nevertheless am quite open to improvements if I don’t think things will overall be worse.
MrRoboto volunteered to learn to be my backup, and in no time at all was very eager to overhaul the system. Although this feels a bit like a coup (forgive me but I’m just being honest) I try not to be stubborn and I want to give the majority what they want. It is your league - I’ve just been the only player willing to be the moderator all these years. -
No one has ever expressed any interest whatsoever in being a comoderator all these years even though it’s always been welcome. MrRoboto has also not yet expressed that kind of interest, to date.
Anyway, he is passionate about trying to overhaul the rznking system, and I’m open minded about that, but give me time. Please continue to post your thoughts, and I especially value those of longer term players, especially the more successful players, but all opinions are definitely considered!
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Also I do not consider myself dictator for life! And if a solid moderator or 2 comes along, I would be happy to step down and pass the baton. If not, I am also very happy to continue being the last word on everything and organizing everything - it has always been well worth it!
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But I will do what I can to never allow this league to fall into incompetent or nefarious hands - not in my lifetime.
These moderator discussion words are not about MrRoboto or the current discussions - at all - they just need to be posted once in awhile so that you can be assured about the league stability. -
Thanks for the words, gamerman.
Especially the last post: The fact that you take your position seriously and will do your very best to ensure the integrity of the league is invaluable. I think most if not all here are very grateful for what you do here.I do understand that it feels like a coup to you, I can absolutely empasize with you! That’s actually the reason why I did not express interest in comoderator. In no way do I want you to feel threatened by me, that’s certainly not my intention!
There’s always tension when change is proposed. There is a reason why conservatives all around the world usually are the biggest group - as long as the current system is not totally broken that is.
Humans tend to be reluctant with change, when it’s working more or less.
And I do acknowledge that the current ranking system is doing fine. Otherwise it wouldn’t have sticked around all these years.However, some of the concerns have been raised years ago. I can remember a discussion about winning against low Tier being bad for PPG a couple of years ago already. The idea of ELO has been swirling around the forums for years too.
While I did take part in that discussion and voiced my concern back then, I never fully went forward and took matters in my own hand, partly because I didn’t feel I’m in a position to go up against gamerman. It feels intimidating to challenge a dictators system, after all ;-) (using your word, not mine!)So far, I have seen only people voting for an ELO system or people who are open for it, but none has spoken against it.
I am interested in more criticism, so that we arrive at the best possible outcome. Jkellers feedback for example convinced me that lifelong rating is more useful!The most important thing at the end: I don’t want this to be a MrRoboto vs Gamerman thing. On the contrary, I want this system to be as simple and optimal as possible and with him continuing to lead all of us. I can gladly take care of managing / maintaining the rankings but I’m totally fine with just setting it up and gamerman then being in charge.
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@mr_stucifer
That’s an interesting concept.Upside:
Results would reflect the feat of overcoming an unusually high bid and still win or losing despite having big bids.Contra:
It complicates the system.
It introduces math and more tactics into the bidding process and might lead to games with fewer bids, despite higher bids being necessary (giving the statistics). -
@MrRoboto I think requiring a substantial tier differential and having a strict guidelines would make it fairly painless to implement, although deciding what those are is another matter. 😅
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@gamerman01 said in League General Discussion Thread:
I am away from my computer and keyboard this weekend so won’t say much.
OK, I’m a lot more proficient texter now than I thought… :p :p
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I am not liking the long term rating. I no i’m way down tho rankings but a reset each year gives me a fresh start each year. I’ve been here a very long time. other than some medical problems I have no vanished like others have. i do believe I’ve lost more than anyone here. i’m not sure but I think I’ve also played more than anyone here. I have about double of the post than any one. point is with the ranking now I have a chance of having a good year and moving up. How ever the only problem that I see is I can’t have a chance playing a better player because they don’t want there ranking to go down. Even when they win.
also I noticed that when these top players get 3 games in they stop playing so they’re in the top tourney. I think we all should have a chance playing each other and someone like me have a good dice game and win. not likely but it could happen. Also I pay every year so we can keep this league going. I think we should get points for that. (Just kidding,) Lol. but we need to donate more so we can keep it going. I no servers cost good money.
As far as the ranking system goes. the one thing that bothers me is we can’t all play each other in the league. we should. I mean I pay to play. -
Thanks for your comments, dawg!
Actually, an ELO system would help all 3 points that you raised.
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It would give incentive for top and medium players to play against you. I have not challenged you for a game this year because of the known reasons
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Your PPG is kinda set after a certain number of games. Your 28 games brought you 75 points for example, which is 2.68 PPG. Even an extraordinary feat like winning against Adam, Gorshak or ArthurBomberHarris would only give you 8 more points, so 83 / 29 = 2.86 PPG.
So your PPG would barely move, that’s why it’s hard for you to climb after a certain number of games. The reason: the current ranking represents the AVERAGE yearly result, not the current one.
With an ELO-based system you ALWAYS have the chance to climb, at any point. There is always motivation for you to reach certain goals you set yourself. A win against a top player would catapult you quite a lot! -
You are correct, sometimes 3 great results are enough for a good spot. And players could abuse it. Right now, Gorshak is #1 with his 3-0, even though none of the 3 wins were against top8 players and one was against #34.
One could argue that scoring 8-1 is a bigger feat.
So, without saying that’s what he is doing, it would be in Gorshaks best interest (if the goal is to optimize ranking) to stop playing for the year.
An ELO system works completely different. More wins will always put you further and stopping at 3-0 will never get you a top spot.
So all of your points are arguments FOR a ELO rating :-)
And lifetime or not won’t be a huge difference there… It will only make the rankings more accurate -
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A way to ensure everyone can play against everyone would be to expand our playoff from 8 persons to 16 or 32.
This would only result in additional 1 or 2 extra games for the winner and if playoff games are prioritized I am sure they can be played fairly quickly and therefore allow for the additional game(s) during the year.
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For those of us with a non chess background, (maybe only me) can you explain what ELO is? In the words of Midge Ure ‘this means nothing to me’!
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I have no idea either.
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I am working on the post to show it to you, as we speak!
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PLEASE everyone have a look:
https://www.axisandallies.org/forums/topic/40302/proposal-for-a-new-elo-based-ranking-system
Feedback is not only appreciated, but highly sought after! After all, I want this to be OUR system, not mine.
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<Posting in 2 places because many more players are alerted to this thread than the other>
The following is written with the caveat that I haven’t had time to thoroughly look over everything MrRoboto has done - he has really been a busy bee the past couple of weeks, and I’ve been moving to a new house and focusing on the championship game.
Hi guys,
I am very excited with what MrRoboto has cranked out - he is very high energy and doing a lot of work to improve the league.
The final product of this effort is going to be awesome but it’s not going to be rolled out until I’m satisfied and also the majority of league players are happy. Or in other words, until we don’t have many dissenters. No one wants a change that a lot of people don’t like.
I’m only going to post publicly right now, that I have major concerns about an ELO system because I think you can only rise or fall a certain number of points per game, and few games are played by most players because a game of G40 takes a whole lot of hours as we all know.
It’s not chess, and it’s not a sport league where everyone plays the same number of games. This is what jkeller and farmboy have chimed in to say, also. ELO doesn’t work very well when few, or varied numbers of games are played.
I am writing privately with MrRoboto a lot, in order to make sure I understand this beautiful ranking spreadsheet, before saying much more. We will work together and keep communicating to you guys so you are kept in the loop. There’s got to be a way to level things out for vast differences in number of games played. The system we’ve had does a pretty good job of achieving this equalization.





