TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 8 infantry moved from Archangel to Vologda 2 fighters and 1 tactical_bomber moved from Yunnan to Volgograd 1 armour and 1 mech_infantry moved from Yunnan to Sikang 1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan 2 artilleries moved from Bryansk to Tambov 1 artillery moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Russia 7 infantry moved from Bryansk to Tambov 12 infantry moved from Bryansk to Tambov 5 infantry moved from Bryansk to Russia 1 aaGun and 2 infantry moved from Ukraine to Rostov 5 infantry moved from Bryansk to Tambov 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 1 mech_infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.33

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




