Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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@simon33 said in League General Discussion Thread:
Looks like you don’t lose as much rating from losing to a top player with the ELO system as compared to the old system.
That depends a lot on how many games each have played
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@simon33 said in League General Discussion Thread:
I think so but I wouldn’t have thought you could see a change that I made?
The results tab is unlocked, so anyone can improve (like you) or screw it up. I keep a locked copy to the side.
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Can anyone please tell me how to read .tsvg files?
Opening them with a text editor doesn’t work – I just get unreadable symbols.
I’d like to extract some information from a save game file of a previous round, but I have no clue how to access the content.
Any hint or direction would be very much appreciated. 🙂 -
@Martin said in League General Discussion Thread:
Can anyone please tell me how to read .tsvg files?
Opening them with a text editor doesn’t work – I just get unreadable symbols.
I’d like to extract some information from a save game file of a previous round, but I have no clue how to access the content.
Any hint or direction would be very much appreciated. 🙂My suggestion is open in Triple-A and use the export to xml feature.
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@simon33 that’s great - thank you very much!👍 I was not aware of that feature.
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Community game / Hot seat idea moved to its own pinned thread
I hope you’ll at least take a glance at the new idea -
As usual I wrote a lot of words, but it is actually very simpleIt’s about playing a turn in a community game, to experience the fun of inheriting a scenario, a bit similar to a chess situation in the newspaper.
We don’t need many participants, and you don’t have to get in on the beginning or sign up. Anyone can just poke their head in at any time, ask for a certain power’s turn, and play a turn
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Hi gamer
Just a heads up that the latest triplea prerelease will center on yor capital now at turn start when tech is turned off. It will work with current saves too or 2.7 ones anyway. I didn’t try any of the 2.6’s
https://github.com/triplea-game/triplea/releases/tag/2.7.14962
Makes Neutral Flyover more rule compliant as well, although Idk what all was done with it.
It’s new, so probably wanna hang on to your old one just in case :) Here’s some info for how to have multiple triplea’s installed
https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time
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@gamerman01 said in League General Discussion Thread:
Community game / Hot seat idea moved to its own pinned thread
I hope you’ll at least take a glance at the new idea -
As usual I wrote a lot of words, but it is actually very simpleIt’s about playing a turn in a community game, to experience the fun of inheriting a scenario, a bit similar to a chess situation in the newspaper.
We don’t need many participants, and you don’t have to get in on the beginning or sign up. Anyone can just poke their head in at any time, ask for a certain power’s turn, and play a turn
Signups for round 1 are filling up -
It’s an interesting starting board I set up (pieces added, and even a few pieces removed) -I don’t think we’ll be needy for participants, just wanted to update you that the
J1, US1, I1 and ANZ1 seats are still open -
US1 is available any time!
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US1 is done, next available is I1, ANZ1, G2, R2
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This is the first league community shared hot-seat game, where anyone can pop in and play a turn after requesting a turn.
There will be no coordination of moves among allies.
There is a combination of added and subtracted pieces at game start totaling 95 IPC’s because no coordination is a big handicap for the allies. Also, it does not matter much whether the starting set up is perfectly fair.
The main point of this (very different) community game is for everyone to have fun. The main idea is to give players the fun of jumping into a game they have not been playing, and make a move with the scenario given.
Hot seat game is in full swing, and it is Italy’s turn.
Anyone who has not yet played in the game is welcome to move Italy.Big brother took Normandy and France and has 4 bombers! The UK sunk 96 and made a power move to 92, with airbase.
Your East African are intact, but the UK has 2 transports in the Persian Gulf.WHAT DO YOU DO?
Find the hot seat game, or go to the pinned hot seat thread (on top) or message me if you want to sign up for a move.
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@gamerman01 ready
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@ManuC23 If I should be registered at the dice server ?.given address, please send me that address.
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@ManuC23 I admit I hadn’t said this before, but the hot-seat game is intended for league players
and I don’t see that you’ve ever completed a league game yet.
I appreciate your interest, but I think I need to ask you to try out the league with a game or two first.
If you do decide to play a league game, just say so here, or in the find league opponents (pinned thread) and let us know if you need help
If interested, you should peruse the League rules (pinned thread)
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@gamerman01 I think he’s looking how to link to the dice server. Myself I don’t no
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Here’s the link to Marti https://dice.marti.triplea-game.org/
If you hit “Play By Forum” once you start up triplea it will have a “Register” button that will take you there also.
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G1 - FlyingBadger
R1 - Ghostglider
J1 - Booper
US1 - gamerman01
C1 - simon.tressel
UK1 - AldoRaine
I1 - Pacifiers Board
ANZ1 - crockett36
F1 - GovZThe first round of hotseat just finished!
We have no one signed up for G2 or anything else in round 2!
League players who haven’t participated yet are preferred, but I won’t wait too long and open it up to round 1 participants, -This game should keep moving, or the hot seat turns cold! Go see the pinned thread, OR find the game thread and hop in.
Advisable to announce you will play before starting, so that you aren’t doing it at the exact same time as someone else.
Germany has a couple extra bombers for G2!
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PtV-question:
Can US take over dutch territories (via NCM) or is it only possible for UK/ANZ? -
It’s a special relationship between UK/ANZAC and Dutch
USA can’t take control of Dutch
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Page 38, 39 of Europe manual,
No such statement under USAPtV did not change this rule from OOB, that I know of @Adam514





