Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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Rankings entered on the playoff signup sheet are as of the time the player entered and will not be updated until 1/1/23.
So be aware - the positioning/seeding will probably shift at 1/1/23. Investigate the actual ranking board for the people signed up if you really want to know what seeding you might end up with
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@gamerman01 Just to be clear, is the ranking based on when the player signs up for the playoffs? So if I finish a game after having signed up, my actual ranking might differ?
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@pejon_88 said in League General Discussion Thread:
@gamerman01 Just to be clear, is the ranking based on when the player signs up for the playoffs? So if I finish a game after having signed up, my actual ranking might differ?
Thanks for the question, no, the ranking at the close of the year (end of the day 12/31/22) is the one that counts
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9 days to go and we already have excellent participation from Path To Victory players!
8 out of the top 10 are already in!!
<see post below about signing up for playoffs>
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2nd call for playoff signups (see below)
2022 ends Saturday night!
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When I try and do a Test Post when starting a new game, I’m getting a Java error. Ideas anyone? Thanks.
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It is unsolvable
Just post a save eg. The autosave.
You can copy and paste the history of the turn -
@simon33 I haven’t started the game yet. I’m trying to do the initial test post when setting it up.
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You don’t need to do that
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@simon33 Even just hitting ‘Play’ with the info in it gives me a Java error…
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when using Play by Forum of course
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@desert_admiral said in League General Discussion Thread:
@simon33 Even just hitting ‘Play’ with the info in it gives me a Java error…
It shouldn’t. Something is confused here.
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Try play by email. I’m unable to play by forum but can by email. And you can still save and upload the save game
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@farmboy thanks.
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On all of the league games, do we get 3 games per version to start?
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For anyone who is interested, league games played per year are:
2013 - 581
2014 - 520
2015 - 462
2016 - 648
2017 - 404
2018 - 451
2019 - 367
2020 - 365
2021 - 339
2022 - 218+Seems like when Balanced Mod came out in 2016 there was a big rush. I can’t really explain why the games played dropped off so much this year. Some big players have left the league, had enough of A&A?
I personally got a bit grumpy about the Paris liberation disincentive, and worse (IMO) the incentive to leave Normandy French. Although I am not sure if others got so irritated by this other than Gargantua.
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@simon33 said in League General Discussion Thread:
For anyone who is interested, league games played per year are:
2013 - 581
2014 - 520
2015 - 462
2016 - 648
2017 - 404
2018 - 451
2019 - 367
2020 - 365
2021 - 339
2022 - 218+So collectively we have two days to complete 121 games…
Seems like when Balanced Mod came out in 2016 there was a big rush. I can’t really explain why the games played dropped off so much this year. Some big players have left the league, had enough of A&A?
I did some rough work and using some regular expressions, a torch and two squirrels I churned this out https://docs.google.com/spreadsheets/d/1eGoPApelFeR90te572XhDGt2Gd9BftgKD5m8z-f3TEw/edit?usp=sharing.
At a glance it looks like there were around 75 games lost from players who played last year but not this year, and for those of us playing this year we are down about 50 games from last year.
I personally got a bit grumpy about the Paris liberation disincentive, and worse (IMO) the incentive to leave Normandy French. Although I am not sure if others got so irritated by this other than Gargantua.
I think that grumpy is a good default mode to be in.
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@simon33 said in League General Discussion Thread:
For anyone who is interested, league games played per year are:
2013 - 581
2014 - 520
2015 - 462
2016 - 648
2017 - 404
2018 - 451
2019 - 367
2020 - 365
2021 - 339
2022 - 218+Seems like when Balanced Mod came out in 2016 there was a big rush. I can’t really explain why the games played dropped off so much this year. Some big players have left the league, had enough of A&A?
I personally got a bit grumpy about the Paris liberation disincentive, and worse (IMO) the incentive to leave Normandy French. Although I am not sure if others got so irritated by this other than Gargantua.
Game length definitely a factor. 20 rounds for BM3 is pretty standard. Also level play has gone up. Casual fast and loose won’t cut it anymore.
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@dawgoneit said in League General Discussion Thread:
On all of the league games, do we get 3 games per version to start?
I’d be happy to answer your question but I don’t understand the question.
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Obviously every year that goes by and we’re playing the same version year after year, the interest wanes.
And as Karl said, G40 games take a lot of time and commitment. Compared to earlier versions of global A&A, well, there is no comparison as most of you know.G40 was such a leap forward for A&A in so many ways, it’s no wonder at all there was huge interest for the first few years, and a great observation by Simon that Balanced Mod was a big improvement that breathed new life and stoked a lot of interest, but it loses its new car smell too, like anything.
Someone, design a new global version of A&A that raises our heart rate again!
I have played A&A&Zombies and it is a hoot, a perfect “beer and pretzels game” as players used to say. But most of us probably wouldn’t play it very many times.
FABULOUS entry level A&A game, and also VERY interesting for veterans.





