Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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Yes it can.
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Just want to double check this. Even when Japan and UK are NOT at war, the China fighter can land in Burma.
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Yes it can.
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thanks to both of you and sorry for asking twice. I thought there was a chance that I wasn’t clear the first time.
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Both the UK and China are at war so the rules about the powers not at war don’t apply. UK doesn’t have a rule that says it’s only at war on each map individually. So that’s why.
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Japan-China relationship causes confusion too.
Japan considers it an act of war for the UK to meddle with Japan’s “activities” in China (UK can’t fly over or move anything into China when UK is not at war with Japan)
but vice-versa (China moving to Burma) is OK
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Thanks for the explanations. I’m fairly sure its a move I’ve made in past games but as I was going to do it this time, it occurred to me that this might be something that triple A allows but which is actually illegal since normally the DOW rules would prevent movement into countries not yet at war.
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Had a couple of strategy questions for the UK first round in BM. I hope I’m not putting this in the wrong thread but I wasn’t sure if I should be putting BM questions in the global thread. But the absence of the bid (which I often used at least partially in the UK) changes the situation a bit and I’ve had trouble deciding on what to do now that I have shifted to mostly playing BM.
Q1 Assuming the typical attack on the UK fleet (all air in range and all but 1 or 2 subs hits the navy around UK and 1 or 2 subs hits the destroyer off of Canada and optimally divided between the two sea zones) what are the game conditions that would motivate the allies to scramble 110 or both. I’ve read on this site that its worth it to get the trade of UK air for German air. I see the logic of that but it still seems a risky move that reduces the options for the UK after. I would be interested in hearing from people who might sometimes do that why they do so and the game effects of that choice.
Q2 I’ve noticed that the most common UK options in BM in the first turn are to hit the main Italian fleet off of Taranto, set up off Egypt or set up off Gibraltar. When I first started playing last year I read in some of the discussion threads on global that Taranto was considered to often be the optimal UK move. In BM mode, it seems to me that the UK is a bit more vulnerable to sealion if you go for it since the allies lack the bid placement. This means Taranto is more risky, at least if there is no J1 DOW since it pulls away the air. . Anyway, I’m just interested in what informs the choice that people make here and what conditions at the beginning of UK1 make one choice more optimal than another.
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If UK keeps one plane in the UK/Scotland, it can still do Taranto. Even if every air unit leaves London so long as the UK mobilises 6inf 1ftr, Sea Lion still would be sub optimal. So the risk is not that high IMO.
BTW, I think the feedback thread for BM would probably be better.
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Ok. Will move it over. And thanks for the response.
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we cant get a game to save.
it says that our game exceeds the maximum allowed length.
any ideas? -
You could edit the current placement of units in a new game. Maximum allowed number of turns was exceeded?
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we cant get a game to save.
it says that our game exceeds the maximum allowed length.
any ideas?Before you post the Turn Summary, unmark/ uncheck the " Show dice/battle Details".
This often works too.
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we cant get a game to save.
it says that our game exceeds the maximum allowed length.
any ideas?let me guess, triple allied move?
just do what aev says.
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Sorry for any delay in my games, I am a dad now :wink:. May need some extra time!
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Congratulations. Enjoy those first moments .
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I am very very happy for you and your family!
Enjoy every little Moment.
Be blessed, you and your family! -
Congratulations Giallo! All the best to you
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Thanks guys, it’s amazing!!
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If Axis declare war on true neutrals, can Russia take control of Mongolia? Do they have to wait until they are at war with the Axis?





