Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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Most likely no TripleA developer will ever look into our TripleA support category. This is why I recommended to you to hit the “Report to TripleA” button in that topic. This produces an issue at Github, the place where the developers look and maintain the software (provided someone is active).
The support category here is more or less run by me - where I try to provide user support and help with issues on the user’s side - but I am not a developer or coder.
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@Panther Yes I did click " Report to TripleA" Maybe nobody is active :rolling_on_the_floor_laughing:
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Maybe :smile:
Do you remember what happened, then? Best would be if you remembered the issue# that was created or shown. I can look into that issue to see if anyone dealt with it. -
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Back at my PC. Thank you all for your quick feedback!
I have to admit that we both started to play using an older version and then upgraded during the match - to slightly different versions (FlyingBadger 2.6.14195 and me 2.6.14366).
This was last round, and it worked fine without any issue. This is the first time though that a file was saved in the middle of combat.
And yes, I reported to TripleA.
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I am not sure an edit is possible during a battle - I doubt it.
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@Martin, you cannot, but you could use dice bot
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The issue is likely fixed, as I cannot reproduce both of your issues (any longer - concerning Sovietishcat’s issue). I am running a current pre-release version.
Find the current pre-release versions always here:
https://github.com/triplea-game/triplea/releasesAlso I always recommend in the TripleA-support category that players make sure that they both start with the same version of the software, to prevent from possible issues related to differences.
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@Panther thank you ever so much! I installed version 2.6.14366 - and choosing casualties and continuing worked!
There were actually numerous hits by the Allies, so I am glad that I only tried locally, LOL :joy:
And yes, going forward I will assure to play the same version as the opponent and not upgrade during the game. It was just too tempting, this time, as it allowed for automatic forum posting from TripleA.
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@LennardF I agree, and I would love to pay for TripleA and to have a stable version. And yes, let’s touch base later this year! .-)
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I can finally confirm - the issue is solved with TripleA version 2.6.14435
Thank you again everyone for getting involved - I love this community! :-) And special thanks go to Panther!
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@Martin Sounds good, I’ll look you up when I’m ready to start another game and see if you are available.
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I open the league tab and the first 7 games I see are all being played by Roboto. And I think I see that you are in at least 5 more games!
You are single handedly rejuvenating league play!
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@gamerman01 said in Post League Game Results Here:
OK, for those of you who don’t know, it’s a big deal that Mr. Roboto is back.
Last seen in 2019, he has played exactly 200 games of G40 in league play, from 2013 to 2019.
One of his highlights is ripping off 70 games in 2014, the iron man. He edged out Whackamatt who “only” had 69. 69 was not enough for Mr. Roboto, he had to have 70.
Welcome back Mr. Roboto, you deserve this re-introduction because you are a legend around here, for anyone who’s been around awhile. :guitar: :tada: :flag-jp:
I told you!! But even this tear surprises me. Obviously he misses A&A - right, MrRoboto?
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Oh, farmboy counted at least 12, I see. I don’t know if anyone’s every played that many at once before. Are you gonna beat your 70 for a year, in about half a year??
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@gamerman01 once Trulpen played 11 games in parallel and complained that it was not his turn in any of them, LOL
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They were probably all paralyzed!
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Haha actually I am waiting for some more people, I have sent out more game requests.
But I have not improved during my break, if anything I got worse.
The 4-0 is just a snapshot, I have a couple of losses incoming.But that’s fine, I already have learnt from some mistakes I have made and will do better.
Dice have ruined 2 games for me so far - they gifted me a win against @Avner and they are about to make me lose my 2nd game against simon I guess.@Adam514 has impressed me the most so far, leaving me no chance at all. The way he dominates me everywhere is very helpful for my learning curve.





