TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 2 carriers and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Yunnan to Shan State 2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from French Indo China to Shan State Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shan State Japanese attack with 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits, 4.50 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 armour moved from French Indo China to Szechwan 1 armour moved from Kweichow to Szechwan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 1 mech_infantry moved from Anhwe to Suiyuyan 1 mech_infantry moved from Kiangsu to Kweichow 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsi to Hunan 2 bombers moved from Shan State to Kiangsu 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Manchuria to Jehol 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 58 Sea Zone to 39 Sea Zone 1 battleship moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 75 Sea Zone to 71 Sea Zone 2 tactical_bombers moved from Shan State to Shensi 1 fighter moved from Shan State to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Shensi 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 carriers moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 UK_Pacific regular : -0.67

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




