Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 3 artilleries and 13 infantry moved from Korea to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Southern Manchuria 2 fighters and 1 tactical_bomber moved from Davao to Guam 1 tactical_bomber moved from Kwangtung to Guam 1 marine moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 22 Sea Zone to Guam 1 fighter moved from Kwangtung to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 armour moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Kwangtung Combat - Japanese Battle in Southern Manchuria Japanese attack with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry; Russians defend with 1 artillery and 2 infantry Japanese win, taking Southern Manchuria from Chinese with 1 armour, 3 artilleries, 1 fighter, 13 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 22 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport ANZAC defend with 1 destroyer Japanese win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield and 1 infantry Japanese win, taking Guam from Americans with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 22 Sea Zone 2 fighters moved from Guam to 22 Sea Zone 1 tactical_bomber moved from Guam to 36 Sea Zone 1 tactical_bomber moved from Guam to 22 Sea Zone 1 fighter moved from 22 Sea Zone to Davao 1 tactical_bomber moved from 36 Sea Zone to Davao 1 infantry moved from Shansi to Chahar 1 infantry moved from Anhwe to Shansi 3 infantry moved from Shantung to Anhwe 1 artillery moved from Kiangsi to Anhwe 1 artillery moved from Kiangsi to Kwangtung 1 armour moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 6 Sea Zone 1 aaGun moved from Korea to Southern Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsLeague General Discussion Thread
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I’ll sit back and see if there’s any discussion.
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@gamerman01 To anybody really a rules question. If germany manages to obtain, all necessary vcs on its turn, and then the uk takes 1 eg volgograd back, but then Italy takes that on his turn, does that count as holding all necessary VCs continuously for 1 turn? The game engine thinks this is an axis win, but I feel this doesnt count as continuous? I think the PE section of the notes agrees with this? Many thanks
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No. Axis has to go to the end of the UK’s next turn after the one where Italy re-took Stalingrad. UK taking Stalingrad stopped the clock and the Axis have to start it again by getting 8 cities
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@gamerman01 Phew! Thanks for that…can hang on for another turn at least now!
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I’m sure you know, if you’re playing balanced mod, that if he controls Tokyo you have to get 9 in Europe
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@gamerman01 Oh I know it, its getting it that is the trick!
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@oysteilo well thought out, sir. thank you for advocating for this a long time ago. glad to see it happen.
the next step would be “the triple crown.”
or the breakdown of the league/non-league system. just combine the two and include more. Then we could have a decathlon of axis and allies and see who the best all round player is.
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@crockett36 I don’t understand what you are replying to.
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I didn’t realize this for a long time -
Hover over the grey @oysteilo and it shows you the post he’s replying to - it was from a couple years ago :)
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@crockett36 shoot. I always forget this is not like other sites where comments are deposited under the pertinent quote. It was a quote from oysteilo from 2020 about starting an oob end of the year tournament
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@gamerman01 thanks man! Didn’t know that
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Fortress America
Not directly A&A-related, but I will give it a try :-)
Does anyone know how to play Fortress America? I have bought the MB board game on eBay, read the rule book, watched YT videos, and we were still too stupid to start round one - too many questions were open. Frustrating. Maybe there was too much Axis & Allies in my head…
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@Martin said in League General Discussion Thread:
Fortress America
Not directly A&A-related, but I will give it a try :-)
Does anyone know how to play Fortress America? I have bought the MB board game on eBay, read the rule book, watched YT videos, and we were still too stupid to start round one - too many questions were open. Frustrating. Maybe there was too much Axis & Allies in my head…
Yep, Love that game Just played it twice recently. What are your questions?
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Wow, that was quicker than expected - awesome! Let me look into it again, and I will get in touch in a few days!
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I’m having a problem loading a new map.
“This save was made by a newer version of TripleA”.
I’ve uninstalled TripleA, redownloaded and installed. Still broken.
Downloaded the latest version of Java (11.0.6). Still broken.
Redownloaded the World War II Global 1940 map. Still broken.
I’m out of ideas! Anybody know what to do?
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@LennardF https://github.com/triplea-game/triplea/releases/tag/2.6.14319 here you can find the new version. You only have to d/l the file from the folder where your pc puts it when you try to open it
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@Sovietishcat Thanks! Mouse over seems to be half broken now (only shows units for currently attacking forces) but otherwise… I’m back in business! Great turn around, tech support here is among the best in the business!
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It is only mid-July, and there were already 30% more OOB games finished than during all the year 2022 (39 vs. 30).
Nice to see a revival and a few new players who joined! I assume with a lag of a year or two there might also be more BM games played (55 as of today vs. 153 in 2022).
PtV appears to remain stable (20 vs. 38).
Game on! :-)
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Hey all, just wanted to drop in to say hello and that I miss gaming here with all of you. It’s been some time. Too bad I didn’t make a run for a three-peat this year, I guess I really needed a long break from all gaming in general. Anyway, I doubt I’ll be playing for a while longer still, but thought I’d check in nonetheless to see how everybody’s doing.
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@axis-dominion said in League General Discussion Thread:
Hey all, just wanted to drop in to say hello and that I miss gaming here with all of you. It’s been some time. Too bad I didn’t make a run for a three-peat this year, I guess I really needed a long break from all gaming in general. Anyway, I doubt I’ll be playing for a while longer still, but thought I’d check in nonetheless to see how everybody’s doing.
Thanks for checking in. it’s a good sign for your returning. What I noted is several good and active players disappeared from the league for a couple of years. And they are returning now. Eg, Adam, Roboto, you, and me. Let me know when you are ready for a game.





