Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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I would rather play the OOB version. its what the league is built on and the reason all of are playing rite. the PTV does not reflect the A&A we’re all used to. not even close to the OOB version for rules. my self i think it should be played in the play boardgame forum not the league. BM3 is close and i play it because thats what everybody wants to play. when i play the OOB version on the board with my friends they are pretty strict with not altering the rules. they also don’t play on the site because its not about the OOB version played all the time. my self i play a lot of different games here and i love this site. just my take on things. i hope i didn’t offend anyone.
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@dawgoneit you won’t be playing in the league finals, your opinion just doesn’t matter in this discussion, sorry to say. If I was playing in the league finals I’d want to play BM3.
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if my opinion don’t matter this should be discussed in a private room then. has the tourney started yet?
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@dawgoneit if you paid attention you would know that the tournament is supposed to start Jan 1
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cool, my bad. I’ll stay out of things. thank you all for the info.
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Easy on the Veterans here @bretters.
I totally understand your point @dawgoneit and I think it will be considered since a lot of people here do still play OoB here. Maybe just not more frequently than the BM in League games these days.
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BM3 is good with me. didn’t mean to anger anyone. I do like that version also.
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Dawgs input is welcome as well. How the league determines playoffs should be a question that everyone who is playing in league can speak to, although I assume gamerman gets to make the final decision. In past years, multiple playoffs have been set up to include people below the top 8. The point is to find rules that are inclusive enough of the different preferences people have, so that people are not discouraged from participating.
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I played in the B-final last season and was tricked into playing OOBsolete. Never again.
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@trulpen hahaha… neither would i dude, neither would I!
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@dawgoneit because PTV is an elevated game, haha. Also… most people are still playing BM3 more than PTV.
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Hmm, perhaps P2V should have a separate league. I guess Gamerman01 wouldn’t really want to moderate two leagues though. I would consider doing it.
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Maybe it is self-explanatory, but isn’t really the main issue here that people tend to play different versions (OOB, BM3 and P2V) depending on what they prefer, which may then be a problem when deciding what to play, especially in the playoffs? The fact that there is more than one game to choose from is not in itself a problem, I don’t think.
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I am fairly sure you can play in the top 8 group and INSIST on playing OOB. Unless the rules has been changed recently… I am not saying you should, although i dont understand why you automatically should be disqualified because everyone wants to play BM and you dont.
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It could be relevant now to have 3 leagues OOB, BM3 and PtV
OOB and BM are becoming more and more different these days. When BM first came out bids of ~6 for axis were common. Now we are approaching 30 for allies…
I think i would prefer 3 leagues now
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@oysteilo said in League General Discussion Thread:
It could be relevant now to have 3 leagues OOB, BM3 and PtV
OOB and BM are becoming more and more different these days. When BM first came out bids of ~6 for axis were common. Now we are approaching 30 for allies…
I think i would prefer 3 leagues now
But as someone who plays multiple formats (BM3 AND PTV) I wouldn’t want it to be separated into separate leagues.
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@bretters said in League General Discussion Thread:
@oysteilo said in League General Discussion Thread:
It could be relevant now to have 3 leagues OOB, BM3 and PtV
OOB and BM are becoming more and more different these days. When BM first came out bids of ~6 for axis were common. Now we are approaching 30 for allies…
I think i would prefer 3 leagues now
But as someone who plays multiple formats (BM3 AND PTV) I wouldn’t want it to be separated into separate leagues.
And those who prefer OOB, they shouldnt have a playoff then???
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@oysteilo the 2 or 3 people who prefer bm3 can certainly have their own playoff…
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@oysteilo
Does anyone really only prefer to play OOB? -
sorry OOB





