Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@Tizkit, i see what you are saying and played with a similar thought my self, giving the better tier player some sort of a handicap.
But:
Over a hundred games played against at least all Tiers, i saw and realized it is good as it is.
Why??:
You have a real challenge. You will learn better that way. You will rework your flaws in your own game faster if you are willing to accept that sometimes or most of the times your Strategy is not the very best and it should be better to stick to a certain formula.
The formula simply is:
Get to know the board better and the game mechanics, know what you are doing and accept that the dice may not roll sometimes the way you want them to roll and work with it.I think Gamerman01 did an awesome job with this pointsystem.
Is there a better way?, sure but to what cost??
I don’t want to be negative about your idea @Tizkit , just throwing in my thoughts and what i am came up with playing in the league for a while and being proud of the Progress many player and my self made over the years. -
@aequitas-et-veritas I just want to clarify that I do not have any issue with the current system. Just wanted to bring up the other way because it is the only other way I could see working.
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Playing a game with Trulpen and he is having an issue with the US/China/UK turn posting. It is not grouping the turn summary of all three powers when he posts. Is that beacuse he has an out of date version of triple A?
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Probably an out of date version of the map. 4.0 is the most recent, not 3.9. In fact, you started it so it would be your map version which is out of date.
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@simon33 Okay. So version 3.9 does not group the turn summary but 4.0 does? Weird because I have another game with map version 3.4 and it does group the turn summaries. Oh well thanks for the help.
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That would be 3.4 of Balanced Mod. 3.9 of G40 is not specific. Many different iterations of it existed.
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@simon33 Thanks I see that now.
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Does BM not use the France NO where you get 12 IPC of free units one time after you liberate Paris?
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@majikforce It’s still there, and whenever France was liberated in my games it worked.
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@Adam514 Well maybe its a bug. It wouldn’t have to do with fact that Normandy was never conquered by the Axis? But just to be clear after the US liberates Paris the IPC’s should be immediately available correct? You don’t have to wait until Frances turn right? Thanks for the help.
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@majikforce Actually it’s just 4 French infantry that spawn in France when it’s liberated, you need to edit the 4 inf to whatever you want that is worth 12 PUs or less.
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@Adam514 Political question. Japan declared war on US, UK, ANZAC turn 1. US landed troops in Manchuria turn 2. Turn 3 Russia declares war on Japan yet it does not let me move Russian troops from Amur into Manchuria. Am I missing something as to why this is not allowed? The politics panel shows that Russia is neutral to the US yet allied to UK Pacific and ANZAC. Is this a bug? Thanks for the help.
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Never had that happen. Is Russia not at war with Germany yet? That might be the cause of the bug, it is a bug.
Did you edit the relationships?
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@Adam514 Yeah they are not at war yet with Germany. So it is a bug. Okay cool thanks Adam. I will edit it.
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Looks like the Americans aren’t allied with the russians in that case. Although when the Russians move into Manchuria they suddenly become allied. I can only duplicate a problem if the Americans get on Korea. In that case, the Soviets can’t move into that territory. It’s a bit messy because Triple-A doesn’t properly support the rule that the Soviets are at war on the Pacific and Europe maps individually. There’s no complete solution. Once you make the Americans and Soviets allied, the former will be able to land on the latter on the Europe map even though this is illegal.
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@simon33 You are correct it is Korea not Manchuria. My bad.
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@Adam514 I have a question regarding VC; If Italy takes Egypt and it makes 8 VC; do they win right away or they have to hold it for one more round?
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@Adam514 in BM3
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@Sovietishcat Same as vanilla, Axis need to keep the required number of VCs for 1 full round (until Italy’s next turn in your example). If the number of VCs drops below the required number, you’ll need to get back the required number and the 1 full turn starts again.
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@Adam514 But in the notes in G40 in mentions that the axis requires to hold it for 1 round at least, and in BM3 notes, it does not mention it + at the end of french turn a message pop out saying ‘’ revised vichy victory were met, do you wish to continue ‘’





