Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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… and consequently I also denied it to others
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Consider it clarified permanently!
If UK puts IC in Egypt, they are not adding 2 subs desperately needed in round 1, and if UK builds units in Egypt in turn 1, those are IPC’s not put on London, potentially inviting Sealion.
In other words, a UK IC in Egypt as a bid makes it easier on Germany - watch out. And then, of course, if Italy does manage to take it, you just built one for Italy.
Well… and if the IC in Egypt means no sub in 98, then UK is weaker in the Med at game start. Trade-offs.
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@gamerman01 said in League General Discussion Thread:
Consider it clarified permanently!
If UK puts IC in Egypt, they are not adding 2 subs desperately needed in round 1, and if UK builds units in Egypt in turn 1, those are IPC’s not put on London, potentially inviting Sealion.
In other words, a UK IC in Egypt as a bid makes it easier on Germany - watch out. And then, of course, if Italy does manage to take it, you just built one for Italy.
Well… and if the IC in Egypt means no sub in 98, then UK is weaker in the Med at game start. Trade-offs.
it depends on the offer… if it’s high (as in this case) there’s an IC and two submarines
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Yep - remember that before giving up 24
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@gamerman01 its a different game again.
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Enjoy!! Sounds like the question should have been asked by someone some time ago! Thanks, Dawg! I had to do a little research to definitively interpret that league rule.
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@gamerman01 :+1:
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Especially for those who haven’t been with us long -
If you wish you could edit or delete a post that you made here, just ask me and I’ll do it for you if it looks appropriate.
It’s been years since I couldn’t, but I’m guessing you aren’t able to modify your posts in the “Play Online Axis & Allies” forum. Maybe goes back to the ABattlemap days, where you could easily cheat if you could modify your posts…
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@gamerman01 said in League General Discussion Thread:
Obviously every year that goes by and we’re playing the same version year after year, the interest wanes.
And as Karl said, G40 games take a lot of time and commitment. Compared to earlier versions of global A&A, well, there is no comparison as most of you know.G40 was such a leap forward for A&A in so many ways, it’s no wonder at all there was huge interest for the first few years, and a great observation by Simon that Balanced Mod was a big improvement that breathed new life and stoked a lot of interest, but it loses its new car smell too, like anything.
Someone, design a new global version of A&A that raises our heart rate again!
I have played A&A&Zombies and it is a hoot, a perfect “beer and pretzels game” as players used to say. But most of us probably wouldn’t play it very many times.
FABULOUS entry level A&A game, and also VERY interesting for veterans.France goes first! Boom!
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I was wondering if we might incentivize players giving away high bids by rewarding them with more points?
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My first instinct is to say absolutely not, but I thought about it a few seconds.
If we’re even going to talk about it, I would require a standard scale for the bids.
For example, you give a +50 bid to allies, you get +1 point. + 75 gives +2
So if you give a tier 2 opponent a +75 bid, you would get +7 for winning, +3 for losing.
But then… the player with the big bid would receive fewer points?
I don’t like bigger bids because it gets away from the regular setup more and more, and makes bid selection a bigger part of the game before G1 even starts.
So I promise nothing, but can’t resist discussing things.
Thoughts on handicaps? On modifying the point scale? If both players agree, most anything is allowed. But altering the point scale has to go by me… there would have to be a set scale for bid amounts as per above.Only discussing, nothing promised. No change this big will be done without many league players supporting it.
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@gamerman01 what if some of the bid was standardized AND didn’t effect the opening moves beyond what passes for common sense (sub in 111, 98, etc). The rest has to be put in Russia or China, interior territories.
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@crockett36 what passes for common sense could be defined by the champions or runners up.
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I’ll sit back and see if there’s any discussion.
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@gamerman01 To anybody really a rules question. If germany manages to obtain, all necessary vcs on its turn, and then the uk takes 1 eg volgograd back, but then Italy takes that on his turn, does that count as holding all necessary VCs continuously for 1 turn? The game engine thinks this is an axis win, but I feel this doesnt count as continuous? I think the PE section of the notes agrees with this? Many thanks
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No. Axis has to go to the end of the UK’s next turn after the one where Italy re-took Stalingrad. UK taking Stalingrad stopped the clock and the Axis have to start it again by getting 8 cities
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@gamerman01 Phew! Thanks for that…can hang on for another turn at least now!
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I’m sure you know, if you’re playing balanced mod, that if he controls Tokyo you have to get 9 in Europe
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@gamerman01 Oh I know it, its getting it that is the trick!





