Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
-
No doubt about it, russia is neutral on pac map if not at war with japan and all neutral rules apply.
-
@majikforce said in League General Discussion Thread:
Need rules help. I’m too lazy and busy to look through the rule book but I know you can’t land US bombers in Amur that are attacking Korea if Russia is neutral with Japan. And please correct me if I am wrong on that.
The US bombers cannot land there unless Japan is at War with Russia as otherwise Russia is neutral instead of being friendly.
Air Units: An air unit must end its move in an eligible landing space. Air units can land in any territory that was friendly (but
not friendly neutral) at the start of the current turn. -
@AndrewAAGamer @Avner @ksmckay Thanks guys!
-
Hi all, looking for a game of BM3.
-
IMPORTANT note to all:
DO NOT go to TripleA 2.2.x or later, as there is a very nasty battle calc bug that hangs every time you try to do a naval battle calc involving offensive subs. It has made my game with ksmckay miserable, to the point where we decided to recreate our game (only into round 3) using TripleA 1.9. And you can’t correct the problem using a later TripleA client version, as the bug exists in the game save itself. Here’s our game for your further reference: https://www.axisandallies.org/forums/topic/35823/axis-dominion-vs-ksmckay-allies-18-bm3/109
I did NOT experience this issue in version 2.1.20625, FYI, so I believe that is a safer 2.1.x version. I can’t say for sure if this started only as of 2.2.x and if so, which specific ‘x’ that is, but it’s nasty nasty nasty, I promise you will hate your life, so avoid like the plague!!!
-
Subs seem to be having problems all round at the moment…I had a game where all their stealth capabilities were turned off…very annoying!
-
Yah sadly a lot of quality issues with 2.x release. I’m just going to stick with 1.9 for a while longer, until these problems clear up.
-
I have moved the follow up discussion about issues with TripleA to the TripleA Support Category , as this is a general TripleA-related issue and not a “League-issue”:
https://www.axisandallies.org/forums/topic/35846/submarine-related-issues-with-triplea/
Please discuss TripleA issues in this forum-category. They will likely get noticed and addressed earlier. Also you can get quicker information about new or known issues, latest versions etc., there.
-
Can allies move thought a friendly neutral the same turn it is activated? Like, 1 man moves in to activate friendly neutral but tanks by same player in friendly neighboring territory then can move through to another friendly terr.?
-
-
@axis-dominion said in League General Discussion Thread:
IMPORTANT note to all:
DO NOT go to TripleA 2.2.x or later, as there is a very nasty battle calc bug that hangs every time you try to do a naval battle calc involving offensive subs. It has made my game with ksmckay miserable, to the point where we decided to recreate our game (only into round 3) using TripleA 1.9. And you can’t correct the problem using a later TripleA client version, as the bug exists in the game save itself. Here’s our game for your further reference: https://www.axisandallies.org/forums/topic/35823/axis-dominion-vs-ksmckay-allies-18-bm3/109
I did NOT experience this issue in version 2.1.20625, FYI, so I believe that is a safer 2.1.x version. I can’t say for sure if this started only as of 2.2.x and if so, which specific ‘x’ that is, but it’s nasty nasty nasty, I promise you will hate your life, so avoid like the plague!!!
unfortunately I had not read and I had the same problem in the game with dawegoneit…
-
I wish they would fix the bug where playing on local loses all of the forum play information.
Does anybody else use this for battle calc?
-
@LennardF Yeah, but it doesn’t include P2V rules.
@Avner said in League General Discussion Thread:
unfortunately I had not read and I had the same problem in the game with dawegoneit…
Did you notice the suggestion that this only happens if you load it up with an earlier version? If you use 2.2.20868, there is no evidence there is a problem (yet).
-
Essentially, all players should use the same version and then the problem doesn’t occur. I’m playing two games at the moment, one using 2.2.20868 and for the other I’m using 2.1.20365 because that’s what my opponent is using.
And it’s more than just the game hanging, it also removes sub evasion and submerging, and it interferes with the subs stealth movement.
-
@simon33 said in League General Discussion Thread:
@LennardF Yeah, but it doesn’t include P2V rules.
@Avner said in League General Discussion Thread:
unfortunately I had not read and I had the same problem in the game with dawegoneit…
Did you notice the suggestion that this only happens if you load it up with an earlier version? If you use 2.2.20868, there is no evidence there is a problem (yet).
yes… this version :( … but …perhaspboth players must have it?
-
Not only must both players use it, they must use it every time. A single save with an earlier version will cause the problem.
-
A ghost sighting!!!

-
TripleA is telling me there’s a new version available - I’m gonna hold off until I finish current games but I’m curious if anybody has tried out the new version.
“A new version of TripleA is out. Please Update TripleA!
Your current version: 2.2.20868 Latest version available for download: 2.3.22161” -
I use 2.4.22179. Works fine.
-
Watch out when using battle calc in version 2.5 (maybe even in some previous versions)
In previous version u had to turn on the ADD AMPHIBIOUS ATTACK MODIFIERS
for your bats and cruisers shots to be included in the calculation.
Now U dont, u just put the cruisers and bats in the calculator, and even u havent pressed ADD AMPHIBIOUS ATTACK MODIFIERS
it still counts as if u had.
it will give u the same results, either u pressed or not have pressed the ADD AMPHIBIOUS ATTACK MODIFIERS button





