Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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Thanks for the question - probably helps others understand the league better.
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@gamerman01 thank you for all you do with the league. i will be donating my usual again this year. i hope it helps. if theres anything more i can help with to keep the a&a site going just let me no.
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@gamerman01 said in League General Discussion Thread:
Obviously every year that goes by and we’re playing the same version year after year, the interest wanes.
And as Karl said, G40 games take a lot of time and commitment. Compared to earlier versions of global A&A, well, there is no comparison as most of you know.G40 was such a leap forward for A&A in so many ways, it’s no wonder at all there was huge interest for the first few years, and a great observation by Simon that Balanced Mod was a big improvement that breathed new life and stoked a lot of interest, but it loses its new car smell too, like anything.
Someone, design a new global version of A&A that raises our heart rate again!
I have played A&A&Zombies and it is a hoot, a perfect “beer and pretzels game” as players used to say. But most of us probably wouldn’t play it very many times.
FABULOUS entry level A&A game, and also VERY interesting for veterans.Has the total number of players decreased year over year? I can understand why less games are being played, for reasons already noted.
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Yes it has. Less players, harder to get games, some give up in frustration.
Although League games are normally finished unlike online games
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@simon33 said in League General Discussion Thread:
Yes it has. Less players, harder to get games, some give up in frustration.
Although League games are normally finished unlike online games
I used to play games w/newbies just to get them going. Maybe I/we could do more…
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All I have to say is if you are bored with BM, PtV is more complex. games are slower and take longer but more interesting. Come over to PtV
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@666 Maybe we come up with some type of slogan and or promotion to get more players for next year. can we send any messages to old players to get them back?
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Sure, those are good ideas -
Very exciting during 2022 to have some returning golden oldies - I guess - myself included <cough>I apologize if I overlooked you, but Ghostglider and Me1945 were especially interesting come-backs
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@gamerman01 said in League General Discussion Thread:
Sure, those are good ideas -
Very exciting during 2022 to have some returning golden oldies - I guess - myself included <cough>I apologize if I overlooked you, but Ghostglider and Me1945 were especially interesting come-backs
I have to wins I will file for 2023. I am coming back to the league for this season.
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And Karl returning to add mayhem in 2023!
I only have you down for 1 in 2022 - did I miss one or are you talking one in progress
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@gamerman01 said in League General Discussion Thread:
And Karl returning to add mayhem in 2023!
I only have you down for 1 in 2022 - did I miss one or are you talking one in progress
I have a win against Soulblighter and Simon33 for 2023
I think I played a game against AndrewGamer in 2022?
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Right, one reported with Andrew
So you’re saying you’re going to have 2 done in 2023, so in progress and you’re waiting 'til tomorrow to bust out of the gate 2 and 0? -
@gamerman01 said in League General Discussion Thread:
Right, one reported with Andrew
So you’re saying you’re going to have 2 done in 2023, so in progress and you’re waiting 'til tomorrow to bust out of the gate 2 and 0?correct
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The playoff brackets and matchups are done
Time to start your engines!Many will get to play someone they’ve never played before - the bracket decides!
Exciting stuff. Have fun and be a good sport!Brackets are in a separate sheet in the standings spreadsheet. You may start immediately.
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In the balanced mod, 2nd bracket, both Sovietishcat and Avner get “byes” for the first round due to their #1 and #2 status.
EVERYONE else who signed up can play now
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Official league rules for 2023 have been scrutinized and IMPROVED and UPDATED
And even after that they still have some Commander Jennifer flavor to them (lol) she did a lot of good work for the league that we all still enjoy today.
Mostly updated for the 3 different game versions we play, and the number of games required for the playoffs.
One big change is you only need 6 games (across all versions) to be able to play a single adversary to best of 5, and then 12 to go best of 7 (etc). This could potentially add more games played for players who want to keep playing a favorite opponent and/or don’t want to spread themselves around too much. Anyway, based on the number of players and games we have these days it seems more appropriate.
And if any of you love to bid Chinese fighters to the game as the Allies, you will be really mad at me for removing them (AND ARTILLERY) from the rules. Reason is, the flying tigers are obviously supposed to be a unique American volunteer unit, and China needs to earn artillery by having the Burma road open at the beginning of their turn, IMO. But don’t despair, your opponent will probably be OK with them, and if your opponent agrees, you know, in the league you can then generally do it. (I reserve some exceptions)
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@gamerman01 a Commander Jenn reference, nice!
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@666 said in League General Discussion Thread:
@gamerman01 a Commander Jenn reference, nice!
Our former den mother. Now y’all just have me.
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@gamerman01 Give me six more months of playtesting & I just might have G40+ ready for public release…
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@hengst Then, of course, the turn-it-into-a-AAA-module process begins… shouldn’t be too hard if the AAA devs are willing to listen to my desperate feature requests :)





