Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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9 days to go and we already have excellent participation from Path To Victory players!
8 out of the top 10 are already in!!
<see post below about signing up for playoffs>
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2nd call for playoff signups (see below)
2022 ends Saturday night!
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When I try and do a Test Post when starting a new game, I’m getting a Java error. Ideas anyone? Thanks.
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It is unsolvable
Just post a save eg. The autosave.
You can copy and paste the history of the turn -
@simon33 I haven’t started the game yet. I’m trying to do the initial test post when setting it up.
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You don’t need to do that
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@simon33 Even just hitting ‘Play’ with the info in it gives me a Java error…
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when using Play by Forum of course
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@desert_admiral said in League General Discussion Thread:
@simon33 Even just hitting ‘Play’ with the info in it gives me a Java error…
It shouldn’t. Something is confused here.
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Try play by email. I’m unable to play by forum but can by email. And you can still save and upload the save game
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@farmboy thanks.
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On all of the league games, do we get 3 games per version to start?
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For anyone who is interested, league games played per year are:
2013 - 581
2014 - 520
2015 - 462
2016 - 648
2017 - 404
2018 - 451
2019 - 367
2020 - 365
2021 - 339
2022 - 218+Seems like when Balanced Mod came out in 2016 there was a big rush. I can’t really explain why the games played dropped off so much this year. Some big players have left the league, had enough of A&A?
I personally got a bit grumpy about the Paris liberation disincentive, and worse (IMO) the incentive to leave Normandy French. Although I am not sure if others got so irritated by this other than Gargantua.
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@simon33 said in League General Discussion Thread:
For anyone who is interested, league games played per year are:
2013 - 581
2014 - 520
2015 - 462
2016 - 648
2017 - 404
2018 - 451
2019 - 367
2020 - 365
2021 - 339
2022 - 218+So collectively we have two days to complete 121 games…
Seems like when Balanced Mod came out in 2016 there was a big rush. I can’t really explain why the games played dropped off so much this year. Some big players have left the league, had enough of A&A?
I did some rough work and using some regular expressions, a torch and two squirrels I churned this out https://docs.google.com/spreadsheets/d/1eGoPApelFeR90te572XhDGt2Gd9BftgKD5m8z-f3TEw/edit?usp=sharing.
At a glance it looks like there were around 75 games lost from players who played last year but not this year, and for those of us playing this year we are down about 50 games from last year.
I personally got a bit grumpy about the Paris liberation disincentive, and worse (IMO) the incentive to leave Normandy French. Although I am not sure if others got so irritated by this other than Gargantua.
I think that grumpy is a good default mode to be in.
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@simon33 said in League General Discussion Thread:
For anyone who is interested, league games played per year are:
2013 - 581
2014 - 520
2015 - 462
2016 - 648
2017 - 404
2018 - 451
2019 - 367
2020 - 365
2021 - 339
2022 - 218+Seems like when Balanced Mod came out in 2016 there was a big rush. I can’t really explain why the games played dropped off so much this year. Some big players have left the league, had enough of A&A?
I personally got a bit grumpy about the Paris liberation disincentive, and worse (IMO) the incentive to leave Normandy French. Although I am not sure if others got so irritated by this other than Gargantua.
Game length definitely a factor. 20 rounds for BM3 is pretty standard. Also level play has gone up. Casual fast and loose won’t cut it anymore.
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@dawgoneit said in League General Discussion Thread:
On all of the league games, do we get 3 games per version to start?
I’d be happy to answer your question but I don’t understand the question.
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Obviously every year that goes by and we’re playing the same version year after year, the interest wanes.
And as Karl said, G40 games take a lot of time and commitment. Compared to earlier versions of global A&A, well, there is no comparison as most of you know.G40 was such a leap forward for A&A in so many ways, it’s no wonder at all there was huge interest for the first few years, and a great observation by Simon that Balanced Mod was a big improvement that breathed new life and stoked a lot of interest, but it loses its new car smell too, like anything.
Someone, design a new global version of A&A that raises our heart rate again!
I have played A&A&Zombies and it is a hoot, a perfect “beer and pretzels game” as players used to say. But most of us probably wouldn’t play it very many times.
FABULOUS entry level A&A game, and also VERY interesting for veterans. -
@gamerman01 said in League General Discussion Thread:
@dawgoneit said in League General Discussion Thread:
On all of the league games, do we get 3 games per version to start?
I’d be happy to answer your question but I don’t understand the question.
i mean that we can play a person 3 time until you play so many games that count in the league. then we can play 5 and so on.
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@dawgoneit does this count for all versions at the same time or can we play 3 games per version
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@dawgoneit said in League General Discussion Thread:
@dawgoneit does this count for all versions at the same time or can we play 3 games per version
All at the same time.
Example:
If you have a combined total of 12 games done
(say, 9 games BM, 2 games PTV and 1 game OOB)
and your opponent has a combined total of 16 games done, then you are both 10+ games total and can play to 3 wins (best of 5 games) together between the two of you.
This is also across all versions, so you shouldn’t do best of 5 in each version, but best of 5 over all. This is why I use the color code in the combined rankings but no where else.The idea is to make every player spread themselves around to different opponents, or in other words, keep two or three players from just playing all their league games against each other. This rule also helps making everyone’s rankings more accurate because of the variety of opponents.
As I’ve posted earlier in the year, I am probably going to relax the numbers for 2023 because there are less players and games. Like every 6 games instead of every 10 or something like that, otherwise everybody would have to play everybody.





