Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@simon33 If you have questions about the implementation & balance of a combined ANZAC/UKP you should try the variant of the rules which accomplishes it. Try 3G40 on tripleA.
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Haven`t been here for some time.
Is the majority of games now played PTV ? Or BM and older versions are still stronger?
And one more question about bids in BM4. Have they changed much ? What are the average bids these days there?
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@amon-sul welcome back!
the majority is still BM but games of ptv and oob are pretty common too. Bids for BM have moved to around 20 lately (although I think that is a little high).
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Welcome back from me too!
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@farmboy said in League General Discussion Thread:
@amon-sul welcome back!
the majority is still BM but games of ptv and oob are pretty common too. Bids for BM have moved to around 20 lately (although I think that is a little high).
Thanks.
And what about DOV. What is most common for Japan , rd 1, rd 2, rd 3?
And is it much different in PTV?
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@amon-sul Based on the games I have played, J3 seems to be the most common but J1, J2, and J4 are all in the mix too. I’ve used J2 through 4 this year and have had all of them used against me.
I can’t speak to PTV as I haven’t played that yet.
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First call for playoff signups
If you want to play in the playoff(s) STARTING SOON AFTER 12/31/22 and if you have completed 6 games of balanced mod, 3 games of PTV, and/or 3 games of OOB G40 private message me (preferably) or post to league discussion thread. Then you are signed up and will be in the playoffs. There will be a signup sheet in the rankings spreadsheet where you can confirm you are signed up, and you can see who else has signed up.
If you want to be sure you’re in, post or private message your signup before 1/1/23.
Each game version does have more than 8 qualifying players for the playoffs, and if we have at least 8 signups for each game version, there will be a full bracket of 8 for the championship from the 2022 regular season. If you don’t end up in the top 8, you will still get gripping playoff action!
Players may enter the playoff for more than one version if qualifying with minimum games in each (you have a ranking number in the first column, or 2nd column for BM which requires 6 games done). The overall ranking sheet is so that players playing different versions may be compared (and also to count total number of games for purposes of determining how many games you can play against another individual) and so have no bearing on the playoffs. Your seeding and qualifications are determined from your results IN THAT version’s ranking sheet.
Playoffs are primarily for the enjoyment of players and are single elimination - you lose, you go home and cry. Oh wait, you’re already home. You just cry. Of course it was the dice’s fault.
If you have any questions about how the playoffs work, just send me a PM.
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Rankings entered on the playoff signup sheet are as of the time the player entered and will not be updated until 1/1/23.
So be aware - the positioning/seeding will probably shift at 1/1/23. Investigate the actual ranking board for the people signed up if you really want to know what seeding you might end up with
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@gamerman01 Just to be clear, is the ranking based on when the player signs up for the playoffs? So if I finish a game after having signed up, my actual ranking might differ?
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@pejon_88 said in League General Discussion Thread:
@gamerman01 Just to be clear, is the ranking based on when the player signs up for the playoffs? So if I finish a game after having signed up, my actual ranking might differ?
Thanks for the question, no, the ranking at the close of the year (end of the day 12/31/22) is the one that counts
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9 days to go and we already have excellent participation from Path To Victory players!
8 out of the top 10 are already in!!
<see post below about signing up for playoffs>
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2nd call for playoff signups (see below)
2022 ends Saturday night!
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When I try and do a Test Post when starting a new game, I’m getting a Java error. Ideas anyone? Thanks.
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It is unsolvable
Just post a save eg. The autosave.
You can copy and paste the history of the turn -
@simon33 I haven’t started the game yet. I’m trying to do the initial test post when setting it up.
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You don’t need to do that
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@simon33 Even just hitting ‘Play’ with the info in it gives me a Java error…
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when using Play by Forum of course
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@desert_admiral said in League General Discussion Thread:
@simon33 Even just hitting ‘Play’ with the info in it gives me a Java error…
It shouldn’t. Something is confused here.
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Try play by email. I’m unable to play by forum but can by email. And you can still save and upload the save game





