e677cdd6-362e-446e-9f1d-496b9ff026ef-Germany - Round 1.tsvg Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Adding units owned by Russians to Sakha: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Alexandria: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 armour and 6 artilleries; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Germany to 110 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in France Germans attack with 6 armour, 2 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from 111 Sea Zone to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 artillery moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 artillery and 7 infantry moved from Germany to Slovakia Hungary 1 artillery and 2 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis Place Units - Germans 6 artilleries placed in Germany 1 armour placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@simon33 said in League General Discussion Thread:
@gamerman01 said in Find League Opponents Thread:
Yeah, I like the concept of UKP & ANZAC economies (and pieces?) merged. It was a key feature in a house-ruled version I was working on years ago - didn’t finish because balanced mod came along before I was done.
I don’t like the idea at first hearing. Firstly, where would the capital be? Secondly, wouldn’t one of the locations be massively reinforced while the other is basically ignored. Certainly makes an ANZAC crush more likely. Maybe the Sydney IC would be upgraded to a major? Or add an IC in Queensland?
I was merely responding to this. Simon was asking how a merged UK/ANZAC could work and so I shared what I had put together 8 years ago, which was during the transition time from AA50 to G40.
France and ANZAC were eliminated as playable powers, so Grasshopper’s turn order doesn’t apply. The turn order idea I had after eliminating France and ANZAC is similar to every single global A&A game that had gone before, including the original, classic, Axis and Allies game, so it really isn’t just about AA50.
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@simon33 Have you ever played 3G40
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@hengst said in League General Discussion Thread:
@simon33 Have you ever played 3G40
No, i haven’t. Seems a bit complicated
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@simon33 If you have questions about the implementation & balance of a combined ANZAC/UKP you should try the variant of the rules which accomplishes it. Try 3G40 on tripleA.
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Haven`t been here for some time.
Is the majority of games now played PTV ? Or BM and older versions are still stronger?
And one more question about bids in BM4. Have they changed much ? What are the average bids these days there?
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@amon-sul welcome back!
the majority is still BM but games of ptv and oob are pretty common too. Bids for BM have moved to around 20 lately (although I think that is a little high).
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Welcome back from me too!
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@farmboy said in League General Discussion Thread:
@amon-sul welcome back!
the majority is still BM but games of ptv and oob are pretty common too. Bids for BM have moved to around 20 lately (although I think that is a little high).
Thanks.
And what about DOV. What is most common for Japan , rd 1, rd 2, rd 3?
And is it much different in PTV?
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@amon-sul Based on the games I have played, J3 seems to be the most common but J1, J2, and J4 are all in the mix too. I’ve used J2 through 4 this year and have had all of them used against me.
I can’t speak to PTV as I haven’t played that yet.
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First call for playoff signups
If you want to play in the playoff(s) STARTING SOON AFTER 12/31/22 and if you have completed 6 games of balanced mod, 3 games of PTV, and/or 3 games of OOB G40 private message me (preferably) or post to league discussion thread. Then you are signed up and will be in the playoffs. There will be a signup sheet in the rankings spreadsheet where you can confirm you are signed up, and you can see who else has signed up.
If you want to be sure you’re in, post or private message your signup before 1/1/23.
Each game version does have more than 8 qualifying players for the playoffs, and if we have at least 8 signups for each game version, there will be a full bracket of 8 for the championship from the 2022 regular season. If you don’t end up in the top 8, you will still get gripping playoff action!
Players may enter the playoff for more than one version if qualifying with minimum games in each (you have a ranking number in the first column, or 2nd column for BM which requires 6 games done). The overall ranking sheet is so that players playing different versions may be compared (and also to count total number of games for purposes of determining how many games you can play against another individual) and so have no bearing on the playoffs. Your seeding and qualifications are determined from your results IN THAT version’s ranking sheet.
Playoffs are primarily for the enjoyment of players and are single elimination - you lose, you go home and cry. Oh wait, you’re already home. You just cry. Of course it was the dice’s fault.
If you have any questions about how the playoffs work, just send me a PM.
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Rankings entered on the playoff signup sheet are as of the time the player entered and will not be updated until 1/1/23.
So be aware - the positioning/seeding will probably shift at 1/1/23. Investigate the actual ranking board for the people signed up if you really want to know what seeding you might end up with
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@gamerman01 Just to be clear, is the ranking based on when the player signs up for the playoffs? So if I finish a game after having signed up, my actual ranking might differ?
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@pejon_88 said in League General Discussion Thread:
@gamerman01 Just to be clear, is the ranking based on when the player signs up for the playoffs? So if I finish a game after having signed up, my actual ranking might differ?
Thanks for the question, no, the ranking at the close of the year (end of the day 12/31/22) is the one that counts
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9 days to go and we already have excellent participation from Path To Victory players!
8 out of the top 10 are already in!!
<see post below about signing up for playoffs>
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2nd call for playoff signups (see below)
2022 ends Saturday night!
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When I try and do a Test Post when starting a new game, I’m getting a Java error. Ideas anyone? Thanks.
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It is unsolvable
Just post a save eg. The autosave.
You can copy and paste the history of the turn -
@simon33 I haven’t started the game yet. I’m trying to do the initial test post when setting it up.
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You don’t need to do that
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@simon33 Even just hitting ‘Play’ with the info in it gives me a Java error…





