Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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second “oha!” That is important to know (so no exchangeable carrier buy as possible landing spot…)
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@pacifiersboard now I see why you are asking…
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@pacifiersboard said in League General Discussion Thread:
second “oha!” That is important to know (so no exchangeable carrier buy as possible landing spot…)
Actually what is in the current rulebooks derives from the official November 2014 FAQ-sheet update, when this Q+A had been introduced:
“Purchasing Units
Q. Can I purposely purchase more units than I can mobilize with the intent of deciding which
units I want to keep based on the outcome of battles I intend to fight?
A. No. You may only purchase as many units as you will have the ability to mobilize after making repairs to any damaged industrial complexes. The rules for returning excess units are intended only for inadvertent over-purchasing.” -
@crockett36 said in League General Discussion Thread:
@I have a small youtube channel and can do a review of the balanced mod championship. I am currently reviewing the 22 semifinal match between AAAgamer and ABH.
Crockett has videos of 1 hour interviews with
AndrewAAGamer
https://www.youtube.com/watch?v=G4yYjYsAIHc&ab_channel=Crockett36ArthurBomberHarris
https://www.youtube.com/watch?v=wO2F4So3wn0&ab_channel=Crockett36Me, last night
https://www.youtube.com/watch?v=BPmztSb5x4M&ab_channel=Crockett36
I’m urging him to do more interviews (of league players, hopefully, and he’s talking about Larry?!)
and also perhaps to review games along with other players, especially with the players of those games.Breaking new ground in the league - putting faces to names
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Topic is pinned in the league section so it doesn’t get buried in here.
https://www.axisandallies.org/forums/topic/40629/crockett-youtube-interviews-of-league-players?_=1707491614202I will add to the list, there, as interviews are added.
Thanks @crockett36 , you are adding a new dimension to the league, probably the biggest splash since Path to Victory
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i’m enjoying these games, thank you. nice to finally see you gamer :)
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@axis-dominion Your turn!
@crockett36 -
@Karl7 said in League General Discussion Thread:
wow, wow, is that a portrait of Captain Kirk?

I wish! No, that is me in my James T Kirk shirt. My sister drew that. It is from a school picture when I was 7.
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NIce!
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@gamerman01 I’d be honored to do it.
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@Stucifer said in League General Discussion Thread:
https://steamcharts.com/app/898920#All
Peak users a couple weeks ago nearly matched March 2020https://youtu.be/uBMCB0AUciI has 167k views on a channel with only 10k subscribers
I think there might be an appetite for “world champion” that might work well with the algorithm or something? I’m not a YouTube expert 😅
Does anyone have any idea how many copies of each game has been sold? That would give us an idea of how big a pond we’re fishing in and how big a lake 42 is?
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@crockett36 Good question. i don’t think that’s public information. We’d have to ask Renegade/Beamdog directly, probably.
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@gamerman01
Can a AAA gun be used as a land unit for the sake of the Atlantic wall NO in P2V? -
@mainah said in League General Discussion Thread:
@gamerman01
Can a AAA gun be used as a land unit for the sake of the Atlantic wall NO in P2V?Yes.
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@Adam514 said in League General Discussion Thread:
@mainah said in League General Discussion Thread:
@gamerman01
Can a AAA gun be used as a land unit for the sake of the Atlantic wall NO in P2V?Yes.
Thank you for the fast response.
Can a AAA “activate” a friendly neutral in P2V as well, or does the OOB “No” still apply on that.
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@mainah said in League General Discussion Thread:
@Adam514 said in League General Discussion Thread:
@mainah said in League General Discussion Thread:
@gamerman01
Can a AAA gun be used as a land unit for the sake of the Atlantic wall NO in P2V?Yes.
Thank you for the fast response.
Can a AAA “activate” a friendly neutral in P2V as well, or does the OOB “No” still apply on that.
No, same rules apply.
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Japan was not at war with Russia and attacked the UK forces in S. Persia, where there was also Russian ground and air forces. As expected, the Japanese forces fought only the UK units. The Japanese won. At the end of the Japanese NCM, the program (unexpectedly) removed the 2 Russian fighters and tac: “2 fighters and 1 tactical_bomber could not land in Southern Persia and were removed.” I am not sure why as Japan and Russia are not at war and 16 Russian infantry were allowed to remain. Does anyone know of any rule for why the Russian air (but not land forces) were removed or is this a program bug?
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@ArtofWar1947 program bug. Not allowed to attack land territories with units that you are not at war with. Japan must dow against Russia before making that attack.
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Thanks ABH. Interestingly, the rule does not apply to SZ with units from different nations.





