Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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Like when I had a long streak of losing over 80 % of my strategic bombers by treat of aa during SBR. Should be 16,7 %.
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LOL not taking chances with a weaker opponent means not doing SBR ;) ;)
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I used to think MARTI was nuts, and then I went back to rolling real dice… They’re just as nuts. MARTI’s probably pretty dang representative
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Ah, it’s been over 10 years since you could do SBR with impunity.
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Now I remember. You build a new IC, and POW. Max damage before you could even build an AA. And then your complex might be on a 2, so if you build an AA you get to build 1 other unit that turn :D :D
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Sounds like a crazy bad mechanic.
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@trulpen Yup. Also, it’s not fun to feel you’ve won solely on dice. One example is when I won versus @AndrewAAGamer awhile back in OOB. I played well, but without the 20 streak bombing raid before being shot down I think it might had looked different :D
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@gamerman01 Would like to add calculated chances.
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@trulpen Worst I had was an attack on 8 Chinese with 10+ planes a bunch of infantry and only getting one hit. Best I had was an attack on the American fleet with the Japanese and managing to keep 6 more planes then expected. Dice are fickle. Also both of this in the same game.
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@gamerman01 said in League General Discussion Thread:
Now I remember. You build a new IC, and POW. Max damage before you could even build an AA. And then your complex might be on a 2, so if you build an AA you get to build 1 other unit that turn :D :D
In classic the damage was directly to the treasury. Was there an intermediate step like Anniversary where the unit was damaged but you still had the classic AA gun? Looks like it.
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@simon33 I actually forgot about directly destroying the money. And with 3 dice heavies. That was A&A apocalypse, like if it had turned to nuclear war. I often thought that was the intent, actually. Once my nephew and I both took one of the other’s capitals and both had heavies. That was our longest game, and probably the funnest.
Yes, intermediary like Anny had moveable AA so you could abandon your complex and it was defenseless. Or you could capture your enemy’s AA and then move it away, and if they captured the complex back it was defenseless, IIRC. Limit damage to double the value of the territory. But you could build 'em anywhere that had at least 1 IPC value. Now that it’s been over 10 years it can be hard to even remember. I recently brought up AA50 on triple A and also on the board with my kid, and it definitely feels overly simplistic but I’m sure would be a blast to get into again.
Started playing AI on AA50, spent 5 with Germany and BAM. Super subs G1. But then that just makes you spend more money on subs than you should. Maybe.
See what happens when you ask me a little question? :face_with_rolling_eyes:
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@gamerman01 said in League General Discussion Thread:
**ANNOUNCEMENT
FOR 2022 PLAYOFFS THAT ARE IN JANUARY**
Based on the total number of games that everyone has played in 2022 to date, the minimum number of games required in 2022 to participate in the 2022 playoffs (which start January 2023) are as follows:
Balanced Mod 6
Path to Victory 3
Out of the Box 3By comparison, 2021 playoffs were 8, 4, and 3
Only games that are completed by 31-Dec-2022 count, right?
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Completed and also reported on the post game results here thread. By 12:00AM California time.
Exceptions may be granted because I won’t be putting brackets together at 12:01, but don’t count on them.
Short answer is yes.
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Thanks. Do games started these days but not completed in 2022 automatically count for 2023? Or do players have to determine and announce that in advance?
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@pacifiersboard any game started now but completed in 2022 will count to 2023 (assuming it finishes then). If games finish just after Dec 31st 2022, there might be some latitude. Some players may start to declare a game is going to count for next year, but that is usually because it is unlikely to finish in time.
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that should read “any game started now but not completed”
so the full comment should be: any game started now but not completed in 2022 will count to 2023 (assuming it finishes then). If games finish just after Dec 31st 2022, there might be some latitude. Some players may start to declare a game is going to count for next year, but that is usually because it is unlikely to finish in time.
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He’s right.
And if the game could be ended in 2022 but if both players want it in 2023, they could merely wait to call it over and report it in 2023.Note also that all playoff games which would be completed in 2023 will also be counted as regular 2023 games, per vast majority vote by league players several years ago.
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This may not be welcome by current players or past legends, but I don’t mind if past legends like @Karl7 get a wild card place in the playoffs to spice it up a bit. Anyone feel free to throw flowers or rotten vegetables at this idea.
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Sounds cool, but if Karl hasn’t been playing anywhere else, he’s probably even crappier now.
And you’re right, does not work at all for players hoping to get in the playoffs this year.
HOWEVER. We COULD totally have a wild bracket - would have to be BM3 or 4 - for resurrected legends, players who couldn’t get to 6, etc. Requirement would be something like, life-long # of league games played is > X
Where X is 5 or 10 or something. Also, no one allowed who is playing in a different playoff. That’s just off the cuff. Could be some other really interesting qualifiers too.So I leapfrog your cool suggestion with a
<SEPARATE WILD PLAYOFF> starting January 2023 -
@gamerman01 said in League General Discussion Thread:
Sounds cool, but if Karl hasn’t been playing anywhere else, he’s probably even crappier now.
Thanks Gameramn!





