Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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A&A is just such a freaking awesome game for these reasons. Plus it has army men, tanks, ships and planes. What’s not to like. You just can’t stun an adversary the same way as in A&A. The right combination of cunning, oversight, and pure luck can just… destroy.
Or as Karl7 always used to say - KILL KILL KILL!!!
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@gamerman01 Karl Roboto Shinji
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Can you tell it’s not my turn in my games?! :thinking_face: :worried: :joy:
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Frustration I sense. Mhmm.
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Mr Roboto and Shin Ji. Past legends.
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@trulpen as if millions of martie dice suddenly cried out in terror and were suddenly silenced.
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My marti dice always cries out in terror. Marti is almost never my friend. Hate the bastard.
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Like when I had a long streak of losing over 80 % of my strategic bombers by treat of aa during SBR. Should be 16,7 %.
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LOL not taking chances with a weaker opponent means not doing SBR ;) ;)
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I used to think MARTI was nuts, and then I went back to rolling real dice… They’re just as nuts. MARTI’s probably pretty dang representative
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Ah, it’s been over 10 years since you could do SBR with impunity.
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Now I remember. You build a new IC, and POW. Max damage before you could even build an AA. And then your complex might be on a 2, so if you build an AA you get to build 1 other unit that turn :D :D
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Sounds like a crazy bad mechanic.
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@trulpen Yup. Also, it’s not fun to feel you’ve won solely on dice. One example is when I won versus @AndrewAAGamer awhile back in OOB. I played well, but without the 20 streak bombing raid before being shot down I think it might had looked different :D
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@gamerman01 Would like to add calculated chances.
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@trulpen Worst I had was an attack on 8 Chinese with 10+ planes a bunch of infantry and only getting one hit. Best I had was an attack on the American fleet with the Japanese and managing to keep 6 more planes then expected. Dice are fickle. Also both of this in the same game.
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@gamerman01 said in League General Discussion Thread:
Now I remember. You build a new IC, and POW. Max damage before you could even build an AA. And then your complex might be on a 2, so if you build an AA you get to build 1 other unit that turn :D :D
In classic the damage was directly to the treasury. Was there an intermediate step like Anniversary where the unit was damaged but you still had the classic AA gun? Looks like it.
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@simon33 I actually forgot about directly destroying the money. And with 3 dice heavies. That was A&A apocalypse, like if it had turned to nuclear war. I often thought that was the intent, actually. Once my nephew and I both took one of the other’s capitals and both had heavies. That was our longest game, and probably the funnest.
Yes, intermediary like Anny had moveable AA so you could abandon your complex and it was defenseless. Or you could capture your enemy’s AA and then move it away, and if they captured the complex back it was defenseless, IIRC. Limit damage to double the value of the territory. But you could build 'em anywhere that had at least 1 IPC value. Now that it’s been over 10 years it can be hard to even remember. I recently brought up AA50 on triple A and also on the board with my kid, and it definitely feels overly simplistic but I’m sure would be a blast to get into again.
Started playing AI on AA50, spent 5 with Germany and BAM. Super subs G1. But then that just makes you spend more money on subs than you should. Maybe.
See what happens when you ask me a little question? :face_with_rolling_eyes:
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@gamerman01 said in League General Discussion Thread:
**ANNOUNCEMENT
FOR 2022 PLAYOFFS THAT ARE IN JANUARY**
Based on the total number of games that everyone has played in 2022 to date, the minimum number of games required in 2022 to participate in the 2022 playoffs (which start January 2023) are as follows:
Balanced Mod 6
Path to Victory 3
Out of the Box 3By comparison, 2021 playoffs were 8, 4, and 3
Only games that are completed by 31-Dec-2022 count, right?
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Completed and also reported on the post game results here thread. By 12:00AM California time.
Exceptions may be granted because I won’t be putting brackets together at 12:01, but don’t count on them.
Short answer is yes.





