@simon33 I actually forgot about directly destroying the money. And with 3 dice heavies. That was A&A apocalypse, like if it had turned to nuclear war. I often thought that was the intent, actually. Once my nephew and I both took one of the other’s capitals and both had heavies. That was our longest game, and probably the funnest.
Yes, intermediary like Anny had moveable AA so you could abandon your complex and it was defenseless. Or you could capture your enemy’s AA and then move it away, and if they captured the complex back it was defenseless, IIRC. Limit damage to double the value of the territory. But you could build 'em anywhere that had at least 1 IPC value. Now that it’s been over 10 years it can be hard to even remember. I recently brought up AA50 on triple A and also on the board with my kid, and it definitely feels overly simplistic but I’m sure would be a blast to get into again.
Started playing AI on AA50, spent 5 with Germany and BAM. Super subs G1. But then that just makes you spend more money on subs than you should. Maybe.
See what happens when you ask me a little question? :face_with_rolling_eyes: