Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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I don’t like the disincentive to retake Paris in G40 and derivatives. I’m with Gargantua on this one that is a really broken part of the game.
Surely the obvious change to fix this issue is to set Southern France and Normandy to be original owner Neutral Axis/Neutral Allies. Don’t really understand why no one is interested in this. It is annoying that Paris would be left empty to provide the incentive to retake it and stop USA from producing units there. Obviously, that change still doesn’t prevent the move of leaving Normandy and/or Southern France French owned - they could revert to neutral and allow someone to take them but I doubt anyone would like that. What about a negative objective for Germany if you do this after the second round? Any other ideas?
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@simon33 said in League General Discussion Thread:
I don’t like the disincentive to retake Paris in G40 and derivatives. I’m with Gargantua on this one that is a really broken part of the game.
Surely the obvious change to fix this issue is to set Southern France and Normandy to be original owner Neutral Axis/Neutral Allies. Don’t really understand why no one is interested in this. It is annoying that Paris would be left empty to provide the incentive to retake it and stop USA from producing units there. Obviously, that change still doesn’t prevent the move of leaving Normandy and/or Southern France French owned - they could revert to neutral and allow someone to take them but I doubt anyone would like that. What about a negative objective for Germany if you do this after the second round? Any other ideas?
I actually contemplated to do that in our game. Leave France empty. Ultimately decided on a much much more risky path, which ended up working out. Granted I did assume that italy vs southern france would be the average result and it ended up slightly above average. Still ended up fine.
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@soulblighter The upside to having stuff in France is that you can counter-attack in Normandy and/SF. Also, I would grab France any chance I get with the US where I am able to hold it. It gives you 5 IPC objective and most certainly another 5 IPC for having a unit in Normandy/SF. If you are in a position to re-take France you have most likely won as the Allies.
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@pejon_88 Yeah. It is why I decided to retake Southern France in my game against Simon. Sure it cost me most of the italian airforce, but it also cost him 6 brittish fighters. Was worth doing it.
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That you would even contemplate not taking Normandy shows you that the map is broken in that respect IMO.
Yes, obviously you would attack Paris if you can hold it.
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@trulpen said in League General Discussion Thread:
Well, I have to admit that I’m leaning towards being a careful general, playing rather conservatively and usually not pursuing daring attacks or defenses unless the times are truly desperate.
A great strategy when you outmatch your opponent, which I’m sure you usually do.
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Of course, being wild here or there keeps them from getting comfortable.
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That’s actually a very good point. I’ve made daring attacks at times, just to stir things up a bit and not being read too easily.
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In my opinion, the goal is to play so that you don’t have to really consider the dice. This gets tricky when you match with someone at your level though! That’s my biggest take-away from playing against superior players.
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Well, dice always has to be considered, even when you safeguard. Well, I guess I’m marking words here, but believe I understand your sentiment of not doing risky attacks or exposing risky defenses. It’s definitely possible.
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You definitely have to adjust if you mostly play weaker players and then you get your equal. If you don’t take chances against your equal, you will almost always lose.
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And if you don’t play very defensively, you can beat the weaker players faster.
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:p Maybe these are just principles that apply to most games, sports, and war?! Contests of any kind?
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Know your enemy.
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@gamerman01 said in League General Discussion Thread:
You definitely have to adjust if you mostly play weaker players and then you get your equal. If you don’t take chances against your equal, you will almost always lose.
If you manage to get the strategic upper hand early on, I reckon you don’t actually have to take chances against equal opposition. An better opponent will try to wrest this advantage from you, probably by taking some chances here and there.
Usually a stronger player manages to exploit mistakes better (doesn’t even have to be blunders) and even perhaps unlock some dirty tricks like opening territories through a neutral crush or some surprising can-opening or such.
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:japanese_ogre: :smiling_imp: :smiling_imp:
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Most likely against your equal, the upper hand is from dice. And if you are the one that’s behind against your equal, then you are the one who needs to make something happen. Same thing you said, just other side of same coin :smile_cat:
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A&A is just such a freaking awesome game for these reasons. Plus it has army men, tanks, ships and planes. What’s not to like. You just can’t stun an adversary the same way as in A&A. The right combination of cunning, oversight, and pure luck can just… destroy.
Or as Karl7 always used to say - KILL KILL KILL!!!
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@gamerman01 Karl Roboto Shinji
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Can you tell it’s not my turn in my games?! :thinking_face: :worried: :joy:





