TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 9 PUs; Combat Move - Italians 1 bomber moved from Novgorod to Denmark 2 infantry moved from Western Germany to Denmark 1 fighter moved from Southern Italy to Denmark 1 armour moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Belarus 1 fighter moved from Southern Italy to Denmark Combat - Italians Battle in Denmark Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Denmark, round 2 : 4/5 hits, 2.00 expected hits British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Denmark 1 infantry owned by the British lost in Denmark Italians win, taking Denmark from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Denmark to Western Germany 1 bomber moved from Denmark to Western Germany 2 aaGuns, 1 artillery and 6 infantry moved from Southern Italy to Northern Italy 1 aaGun, 2 artilleries and 2 infantry moved from Bulgaria to Yugoslavia 1 mech_infantry moved from Romania to Belarus 1 armour and 1 mech_infantry moved from Bryansk to Rostov Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,1,2,3 Italians collect 6 PUs (9 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
Italians regular : 2.00 British regular : 0.67


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




