Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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Interesting ideas for artillery in China or fighter on Malta. Forgot about China.
Like Simon said, I’m thinking resist the round 1 Axis attacks or strenghten an Allied attack on UK1. Subs to the UK does both.
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This discussion made me go back to see what I did with a +80 bid in a low luck G40 game with oysteilo a few years back. In fact I omitted subs in 111 & 106 for only one in 110. Guess one in 106 would have been worthwhile because it would have allowed the counter attack UK1 (had other things to do and no Atlantic objective in G40). If I had placed one in 111 though it would have been wasted because the Scottish fighter was enough to deter the attack there, although there may still be a case because a different player might make a different decision. Possibly.
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I don’t like the disincentive to retake Paris in G40 and derivatives. I’m with Gargantua on this one that is a really broken part of the game.
Surely the obvious change to fix this issue is to set Southern France and Normandy to be original owner Neutral Axis/Neutral Allies. Don’t really understand why no one is interested in this. It is annoying that Paris would be left empty to provide the incentive to retake it and stop USA from producing units there. Obviously, that change still doesn’t prevent the move of leaving Normandy and/or Southern France French owned - they could revert to neutral and allow someone to take them but I doubt anyone would like that. What about a negative objective for Germany if you do this after the second round? Any other ideas?
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@simon33 said in League General Discussion Thread:
I don’t like the disincentive to retake Paris in G40 and derivatives. I’m with Gargantua on this one that is a really broken part of the game.
Surely the obvious change to fix this issue is to set Southern France and Normandy to be original owner Neutral Axis/Neutral Allies. Don’t really understand why no one is interested in this. It is annoying that Paris would be left empty to provide the incentive to retake it and stop USA from producing units there. Obviously, that change still doesn’t prevent the move of leaving Normandy and/or Southern France French owned - they could revert to neutral and allow someone to take them but I doubt anyone would like that. What about a negative objective for Germany if you do this after the second round? Any other ideas?
I actually contemplated to do that in our game. Leave France empty. Ultimately decided on a much much more risky path, which ended up working out. Granted I did assume that italy vs southern france would be the average result and it ended up slightly above average. Still ended up fine.
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@soulblighter The upside to having stuff in France is that you can counter-attack in Normandy and/SF. Also, I would grab France any chance I get with the US where I am able to hold it. It gives you 5 IPC objective and most certainly another 5 IPC for having a unit in Normandy/SF. If you are in a position to re-take France you have most likely won as the Allies.
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@pejon_88 Yeah. It is why I decided to retake Southern France in my game against Simon. Sure it cost me most of the italian airforce, but it also cost him 6 brittish fighters. Was worth doing it.
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That you would even contemplate not taking Normandy shows you that the map is broken in that respect IMO.
Yes, obviously you would attack Paris if you can hold it.
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@trulpen said in League General Discussion Thread:
Well, I have to admit that I’m leaning towards being a careful general, playing rather conservatively and usually not pursuing daring attacks or defenses unless the times are truly desperate.
A great strategy when you outmatch your opponent, which I’m sure you usually do.
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Of course, being wild here or there keeps them from getting comfortable.
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That’s actually a very good point. I’ve made daring attacks at times, just to stir things up a bit and not being read too easily.
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In my opinion, the goal is to play so that you don’t have to really consider the dice. This gets tricky when you match with someone at your level though! That’s my biggest take-away from playing against superior players.
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Well, dice always has to be considered, even when you safeguard. Well, I guess I’m marking words here, but believe I understand your sentiment of not doing risky attacks or exposing risky defenses. It’s definitely possible.
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You definitely have to adjust if you mostly play weaker players and then you get your equal. If you don’t take chances against your equal, you will almost always lose.
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And if you don’t play very defensively, you can beat the weaker players faster.
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:p Maybe these are just principles that apply to most games, sports, and war?! Contests of any kind?
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Know your enemy.
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@gamerman01 said in League General Discussion Thread:
You definitely have to adjust if you mostly play weaker players and then you get your equal. If you don’t take chances against your equal, you will almost always lose.
If you manage to get the strategic upper hand early on, I reckon you don’t actually have to take chances against equal opposition. An better opponent will try to wrest this advantage from you, probably by taking some chances here and there.
Usually a stronger player manages to exploit mistakes better (doesn’t even have to be blunders) and even perhaps unlock some dirty tricks like opening territories through a neutral crush or some surprising can-opening or such.
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:japanese_ogre: :smiling_imp: :smiling_imp:
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Most likely against your equal, the upper hand is from dice. And if you are the one that’s behind against your equal, then you are the one who needs to make something happen. Same thing you said, just other side of same coin :smile_cat:
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A&A is just such a freaking awesome game for these reasons. Plus it has army men, tanks, ships and planes. What’s not to like. You just can’t stun an adversary the same way as in A&A. The right combination of cunning, oversight, and pure luck can just… destroy.
Or as Karl7 always used to say - KILL KILL KILL!!!





