Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@trulpen said in League General Discussion Thread:
The sub may submerge, so z111 is a great spot since Germany lacks des.
I almost always buy a DD G1. So this sub is effectively guaranteed to be in range of an attacker, since it isn’t worth a DD to save a sub. I guess it does mean you probably need to buy another DD to kill the USSR sub though. If the BB is sent to SZ111 G1, while the sub can fight then submerge, in the first round a lucky hit just goes on the BB anyway.
I do see some merit in it though. Just less of a priority than the Med for my money.
Germany will probably do this to the 106+111 subs:

Which makes the UK options to scramble 111 definitely, sub fights 106 and I reckon also scramble 110. The German tac can also be added to 110 though which reduces the UK benefit from the scramble significantly. -
Oh, would advise against that setup, since it very much weakens the attack on z110. Germany is almost bound to lose a lot of luftwaffe there with a weak attack.
If the sub happens to hit in z111, which you really can’t count on, then great, more possible damage since it allows other hits to be dispersed where they’re felt.
I also prefer to attack z106 with only 2 subs as Germany as it is sufficient power to more likely take that fleet out and also doesn’t expend yet another sub that can’t go elsewhere. As you point out the eventual surviving sub/s are truly toast during UKs turn, so feels slightly wasteful for what you get.
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@trulpen said in League General Discussion Thread:
Oh, would advise against that setup, since it very much weakens the attack on z110. Germany is almost bound to lose a lot of luftwaffe there with a weak attack.
Even if you add 1 more tac to SZ110, still against? I think I would still scramble to that attack though.
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It’s still slightly weak. I like the strafe of z111, soaking a hit with Bismarck. Then there’s only 2 subs in z110 though and you need atleast 3 fig, 3 tac, 2 sb in order to dissuade a scramble. Since the air can’t hit the subs there should really just be a wash-out in case UK does scramble anyway.
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You might be right, although skipping the SZ111 attack is also a bit weak. I guess you can still send the second bomber to SZ110 and just live with the scramble.You might get good rolls, maybe bad but better to chance it than making the SZ124 sub sit on the bench and then be destroyed.
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The sb won’t matter for a scramble in z111, if that was a point. It’s obvious Germany just wants to strafe there anyway, so it’s prefectly safe to scramble the fig. Getting stuck with the bs in z111 is very bad. I like to get 2 subs in there, but with a sub in z106 there will be only 1 if z106 is to be attacked, which I usually prefer.
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@trulpen No I am only worried about a scramble in 110. 111 is a no brainer for the allies.
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Since the loss of air is greatest in z110 I believe the 2 sb’s have the greatest use in z110.
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My point was I still think you should 111 even with the 2 subs bid even though it makes the opening shakier but I am less sure about that with the Scottish fighter bid.
Honestly, I would much rather send 1 sub to probably die in 106 than miss the 111 attack, which also kills the 124 sub anyway. Maybe that is the optimum move against the 106+111 subs bid. I guess you could also move that sub up to SZ121 but it just dies there not providing much distraction for UK.
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should attack
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From the discussion it’s obvious that a sub in 106 is great. Either you force Germany to attack with 3 subs, which weakens all other attacks. Maybe only if you are hell bent on taking out all UK transports that’s sound. Or make it into a coin flip when they attack with 2 subs only. Also I don’t think it’s terrible for Germany not being able to attack with that most-western sub. You can place it strategically instead.
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I think sending 3 subs there only works if you also attack SZ109, which I can’t really like.
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2 figs definitely makes z111 shakier and makes it more risky for G to conduct both attacks. The upside is that with no sub in z106, 2 subs can join z111 which evens things out a bit. On the other hand then an attack on z106 is really just a coinflip with a sub against a des. The reward for success usually makes it kind of worth it anyway, even though it’s only something like 30-40 %.
Anyway, with an extra fig in Scotland it might very well be that Bismarck has to go to z110 with an option to perhaps sink the northern fleet the next turn.
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@simon33 yup that’s what I meant. Depending on the UK bid there is situations when this is most sound. E.g. when they place no sub in 106 but in both 110 and 111
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I think 2 subs vs 1 sub, 1 des is quite ok. If the 2 subs get atleast 1 hit, the defender can’t really afford to save the des. There’s only 50 % chance of getting into a situation with sub against des, and if that fails there’s 2 subs vs 1 des next battle round, which utterly sucks.
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@trulpen said in League General Discussion Thread:
The reward for success usually makes it kind of worth it anyway, even though it’s only something like 30-40 %.
1 sub vs 1DD 1TT is 40% attacker kills everything and lives, 20% attacker kills DD only (and loses the sub) 40% defender kills the sub and loses nothing.
So totally worth it from an IPC standpoint, on the average. Even more worth it when the SZ121 sub is otherwise dead meat.
@trulpen said in League General Discussion Thread:
I think 2 subs vs 1 sub, 1 des is quite ok. If the 2 subs get atleast 1 hit, the defender can’t really afford to save the des. There’s only 50 % chance of getting into a situation with sub against des, and if that fails there’s 2 subs vs 1 des next battle round, which utterly sucks.
So you reckon take the first hit on the DD and submerge the sub? Interesting. You are giving up on the chance of saving the TT then. What is that chance? I calculate 60% * 1/3 + 60% * 4/23 * 2/3 = 27%. Hmm.
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@simon33 you have first strike with the UK sub which is great. Then my goal would be to save the transport as far as possible so would most likely go max defence. 2 vs 1 at two or less is still very much up to luck. We have all seen those battles go on for 10 rounds without any hits.
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@pejon_88 said in League General Discussion Thread:
@simon33 you have first strike with the UK sub which is great. Then my goal would be to save the transport as far as possible so would most likely go max defence. 2 vs 1 at two or less is still very much up to luck. We have all seen those battles go on for 10 rounds without any hits.
Obviously I was talking about the case if that UK sub has missed and the Germans get one hit. Other cases are pretty obvious - you lose the sub if the british sub gets a first strike to try to defend the TT in a coin flip. Or if the Germans get 2 hits the Brits have no decision.
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@simon33 I’d still most likely lose the sub for a chance to save the transport
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@pejon_88 said in League General Discussion Thread:
@simon33 I’d still most likely lose the sub for a chance to save the transport
trulpen may have a point here though. If you save the sub it then improves your odds to kill both the subs UK1. Probably you will keep both the sub and the DD from 109 and kill both subs whereas if you kill the sub there is still a reasonable chance that you fail to kill both subs on UK1 and only a 27% chance of saving the TT isn’t so great.
I guess the UK sub surprise strike is the reason the battle is only 53% for Germany, 40% for UK.





