Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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@pejon_88 said in League General Discussion Thread:
You pretty much need 3 subs in SZ106 to be somewhat confident to take that transport. Everything else is a coinflip.
I prefer the coinflip of 2 subs though. 3 subs just means a juicy target for UK with the DD from SZ109 and probably the bomber.
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^ also with a 3 sub attack, UK should probably submerge a bid sub and then use it to counter attack.
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On the bids they should be used to do one of two things:
- nerf an axis attack
- allow or strengthen an allied attack
The SZ106 bid does achieve this to some degree but I think much less than either the Scottish fighter bid (which for some reason isn’t used as much any more) or the combo bid with +16 of ftr malta and sub SZ98. This allows a Taranto with sending in the CV, mostly. Main risk being if they don’t scramble and don’t get a defensive hit (roughly 16%) you lose the CV as it has to move in to capture the plane which came from UK.
I reckon if I had a 20 bid I would put down an artillery in Kweichow. Gives China more fight against a J3 DOW.
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@simon33 Fig in Scotland probably not used since it costs 10IPC, a sub only 6IPC.
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@pejon_88 said in League General Discussion Thread:
@simon33 Fig in Scotland probably not used since it costs 10IPC, a sub only 6IPC.
I think a better bang for buck though.
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In that specific sea zone, yes, but consider 10 IPC for a fig or 12 IPC for 2 sub (i e z106/111).
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The sub may submerge, so z111 is a great spot since Germany lacks des.
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I would rather have the Scottish fighter than 2 subs. Makes it hard to attack both fleets as Germany.
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@simon33 I wold prefer art + sub most situations
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@trulpen said in League General Discussion Thread:
The sub may submerge, so z111 is a great spot since Germany lacks des.
I almost always buy a DD G1. So this sub is effectively guaranteed to be in range of an attacker, since it isn’t worth a DD to save a sub. I guess it does mean you probably need to buy another DD to kill the USSR sub though. If the BB is sent to SZ111 G1, while the sub can fight then submerge, in the first round a lucky hit just goes on the BB anyway.
I do see some merit in it though. Just less of a priority than the Med for my money.
Germany will probably do this to the 106+111 subs:

Which makes the UK options to scramble 111 definitely, sub fights 106 and I reckon also scramble 110. The German tac can also be added to 110 though which reduces the UK benefit from the scramble significantly. -
Oh, would advise against that setup, since it very much weakens the attack on z110. Germany is almost bound to lose a lot of luftwaffe there with a weak attack.
If the sub happens to hit in z111, which you really can’t count on, then great, more possible damage since it allows other hits to be dispersed where they’re felt.
I also prefer to attack z106 with only 2 subs as Germany as it is sufficient power to more likely take that fleet out and also doesn’t expend yet another sub that can’t go elsewhere. As you point out the eventual surviving sub/s are truly toast during UKs turn, so feels slightly wasteful for what you get.
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@trulpen said in League General Discussion Thread:
Oh, would advise against that setup, since it very much weakens the attack on z110. Germany is almost bound to lose a lot of luftwaffe there with a weak attack.
Even if you add 1 more tac to SZ110, still against? I think I would still scramble to that attack though.
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It’s still slightly weak. I like the strafe of z111, soaking a hit with Bismarck. Then there’s only 2 subs in z110 though and you need atleast 3 fig, 3 tac, 2 sb in order to dissuade a scramble. Since the air can’t hit the subs there should really just be a wash-out in case UK does scramble anyway.
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You might be right, although skipping the SZ111 attack is also a bit weak. I guess you can still send the second bomber to SZ110 and just live with the scramble.You might get good rolls, maybe bad but better to chance it than making the SZ124 sub sit on the bench and then be destroyed.
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The sb won’t matter for a scramble in z111, if that was a point. It’s obvious Germany just wants to strafe there anyway, so it’s prefectly safe to scramble the fig. Getting stuck with the bs in z111 is very bad. I like to get 2 subs in there, but with a sub in z106 there will be only 1 if z106 is to be attacked, which I usually prefer.
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@trulpen No I am only worried about a scramble in 110. 111 is a no brainer for the allies.
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Since the loss of air is greatest in z110 I believe the 2 sb’s have the greatest use in z110.
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My point was I still think you should 111 even with the 2 subs bid even though it makes the opening shakier but I am less sure about that with the Scottish fighter bid.
Honestly, I would much rather send 1 sub to probably die in 106 than miss the 111 attack, which also kills the 124 sub anyway. Maybe that is the optimum move against the 106+111 subs bid. I guess you could also move that sub up to SZ121 but it just dies there not providing much distraction for UK.
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should attack
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From the discussion it’s obvious that a sub in 106 is great. Either you force Germany to attack with 3 subs, which weakens all other attacks. Maybe only if you are hell bent on taking out all UK transports that’s sound. Or make it into a coin flip when they attack with 2 subs only. Also I don’t think it’s terrible for Germany not being able to attack with that most-western sub. You can place it strategically instead.





