Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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I reckon it isn’t picking it up rather than there being something else wrong
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@simon33 said in League General Discussion Thread:
I reckon it isn’t picking it up rather than there being something else wrong
This could be because the original BM was installed on it. Before BM was included in the map package. I think you had to unzip the map package and put some other stuff in it. If you can find this, you could resolve the problem. HTH. Just one idea.
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@gamerman01 @Soulblighter moving this here if that is alright since this is the discussion page. I was going to add that the 97 attack is a bit less common now I think so the sub in 98 is less common too. I tend to place my bid to constrain G1 choices so usually subs in 91 and 106 or around the UK.
I think gamerman is right that the bid has gotten a little high. But if and when @axis-dominion, @JDOW and @Adam514 rejoin the league, we might find it a little low. :)
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@farmboy said in League General Discussion Thread:
@gamerman01 @Soulblighter moving this here if that is alright since this is the discussion page. I was going to add that the 97 attack is a bit less common now I think so the sub in 98 is less common too. I tend to place my bid to constrain G1 choices so usually subs in 91 and 106 or around the UK.
I think gamerman is right that the bid has gotten a little high. But if and when @axis-dominion, @JDOW and @Adam514 rejoin the league, we might find it a little low. :)
idk. I don’t think it changes anything for g1. I saw a few interesting choices for allied bids. Mostly regarding putting a transport near SA to get those two inf faster north and a marine near india. I think those two make more sense as they allow uk to deal with a few things uk needs to deal with fast.
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I’m guilty of keeping a conversation going in the wrong thread - AGAIN
Thanks Farmboy
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Man it hurts to lose that destroyer/transport off Canada (106)
Subs to UK in favorite G1 targets would seem to be the most effective. 110, 111, 106
To me the game is all about the German/Russian front, as in earlier versions, and as it should be. Raising chance to bring down German planes and/or saving some fleet is the best use of a bid IMO.
I always take sub 98 and hit 97 because I got burned by skipping 97 once. Hard. Probably did the wrong thing. Italy went wild and helped on India, and that’s curtains.
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@gamerman01 I like the gib air base move as my UK1. It doesn’t knock the italian fleet out but it contains it and conserves the UK navy to threaten both Germany and Italy. So the sub in 91 both protects that cruiser (which I’ve also seen as a target that can mess up my UK plans) and gives you a way to hit the Italian destroyer without trading your own or risking a plane.
@soulblighter I do the marine in India if I’m confident that axis aren’t going for a J1 or J2 (some players are pretty consistently a J3). I’m sure a transport off SA works well if you are going to hit Italy in Africa hard on UK1/2 and get the Mid East. But the subs in the Atlantic make German naval attacks riskier and I find it helps me set up the allies in the atlantic more quickly.
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@gamerman01 I agree, but G1 needs to get rid of the fleet either way. Also 106 is a 50/50 shot regardless. So it feels pointless to put something there. It would be better to put something somewhere where you know it will be effective, like the 98 sub.
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A sub in z106 is actually a great spot for a sub. It forces G to use 2 subs if they want to hit the des and tr. That means one less sub in z111. All of three of z91/110/111 have merits, but I think z91 and z111 are better.
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You pretty much need 3 subs in SZ106 to be somewhat confident to take that transport. Everything else is a coinflip.
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Right, I forgot 91 in my list.
106 is big because if G sends 2 it’s still very risky as Pejon said. If G1 doesn’t attempt 106, 1 sub can’t attack anything.If you’re not going to attack 97, no use putting a sub in 98 unless you’re putting one in 91 and gonna use sub in 98 to attack 96.
Anyway, I’m a strong believer that you use your whole bid on UK subs, with extra going whatever. Nobody does it, but infantry in France could be good.
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@pejon_88 said in League General Discussion Thread:
You pretty much need 3 subs in SZ106 to be somewhat confident to take that transport. Everything else is a coinflip.
I prefer the coinflip of 2 subs though. 3 subs just means a juicy target for UK with the DD from SZ109 and probably the bomber.
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^ also with a 3 sub attack, UK should probably submerge a bid sub and then use it to counter attack.
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On the bids they should be used to do one of two things:
- nerf an axis attack
- allow or strengthen an allied attack
The SZ106 bid does achieve this to some degree but I think much less than either the Scottish fighter bid (which for some reason isn’t used as much any more) or the combo bid with +16 of ftr malta and sub SZ98. This allows a Taranto with sending in the CV, mostly. Main risk being if they don’t scramble and don’t get a defensive hit (roughly 16%) you lose the CV as it has to move in to capture the plane which came from UK.
I reckon if I had a 20 bid I would put down an artillery in Kweichow. Gives China more fight against a J3 DOW.
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@simon33 Fig in Scotland probably not used since it costs 10IPC, a sub only 6IPC.
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@pejon_88 said in League General Discussion Thread:
@simon33 Fig in Scotland probably not used since it costs 10IPC, a sub only 6IPC.
I think a better bang for buck though.
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In that specific sea zone, yes, but consider 10 IPC for a fig or 12 IPC for 2 sub (i e z106/111).
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The sub may submerge, so z111 is a great spot since Germany lacks des.
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I would rather have the Scottish fighter than 2 subs. Makes it hard to attack both fleets as Germany.
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@simon33 I wold prefer art + sub most situations





